Bount

Table: Bount
Hit Die: d8

Level Base Attack Bonus Good Save Poor Saves Special Def. Bonus Doll Damage
1 +0 +2 +0 Bount Subtype, Bonus Feat, Doll +2 1d6
2 +1 +3 +0 Bolster the Attack +3 1d6
3 +2 +3 +1 Doll Form, Bonus Feat +3 1d6
4 +3 +4 +1 Battle Sense +4 1d8
5 +4 +4 +1 Doll Form, Bount Defense +4 1d8
6 +4 +5 +2 Bonus Feat +5 1d8
7 +5 +5 +2 Doll Form +5 1d8
8 +6/+1 +6 +2 Improved Battle Sense +6 1d10
9 +6/+1 +6 +3 Bonus Feat, Doll Form +6 1d10
10 +7/+2 +7 +3 Improved Bount Defense +7 1d10
11 +8/+3 +7 +3 Doll Form +7 1d10
12 +9/+4 +8 +4 Bonus Feat, Doll Evolution +8 2d6
13 +9/+4 +8 +4 Doll Form +8 2d6
14 +10/+5 +9 +4 Greater Battle Sense +9 2d6
15 +11/+6/+1 +9 +5 Bonus Feat, Doll Form +9 2d6
16 +12/+7/+2 +10 +5 +10 2d8
17 +12/+7/+2 +10 +5 Doll Form +10 2d8
18 +13/+8/+3 +11 +6 Superior Battle Sense, Bonus Feat +11 2d8
19 +14/+9/+4 +11 +6 Doll Form +11 2d8
20 +15/+10/+5 +12 +6 +12 2d10

Skill Points at each level: 5 + Int modifier per level (x4 at 1st level)
Class Skills: Choose any eight skills as class skills.

Class Features

Weapon and Armor Proficiency: Bounts are not proficient with weapons or any type of armor.

Bount Subtype: Bounts are creatures that, for whatever reason, have the potential to be immortal. However, such ability is rarely without drawbacks. Bounts have a physical body. They gain maximum HP every level, but suffer the other drawbacks of having a human body. A Bount's Sp is tied directly to their health. The more HP they have, the more they can use their abilities. The drawback, however, is that when a Bount uses SP, they draw directly from their HP. In addition, a Bount cannot use any method to regain SP except to deliver the killing blow against an opponent (but regaining HP through rest or healing also increases their SP). Furthermore, the Bount is affected by the amount of SP they have left in the following ways:

  • Full: The Bount is unaffected by the penalties of their current age category, but retains all the bonuses.
  • Half: The Bount's power begins to wane. They suffer from one-half the penalties of their age category, rounded down (minimum one).
  • Quarter: Age begins to show on the Bount. They suffer from all the penalties of their age category.
  • Empty: Time has no friends among the Bounts. When the Bount has 10 or less HP remaining, they suffer twice the penalties of their age category.

Bonus Feat: A Bount gains bonus feats at the first and third level, as well as every third level thereafter.

Doll: Bounts have access to great powers, rivaling that of Shinigami. This power manifests in the form of a Doll, a type of summoning that bonds itself to the human. At first level, the Bount makes a contract with a Doll, which is linked from that point on to the Bount. When the Doll manifests, it does so with the same HD as the Bount. Manifesting the Doll is a Standard action that does not provoke attacks of opportunity. A Bount has the option to dismiss their Doll, returning it to wherever it may come from. If they choose to, it is a swift action that does not provoke an attack of opportunity. A Doll is a Medium-sized humanoid Outsider creature. When creating a Bount, pick one ability score. The Doll has a 16 in that ability score, and has 14 in the other five ability scores. In addition, choose a save to be the Doll's "Good" save, and treat its saves as though it were a Bount of an equal level to its owner. The Doll also has the same Base Attack Bonus as its owner. A Doll dies whenever its HP reaches 0. Should the Bount die, so does the Doll. If the Doll dies, however, it is simply dismissed, and cannot be manifested again for three days.

Bolster the Attack: At second level, the Bount gains the ability to augment their attacks. As a move action, a Bount may expend a number of SP to increase either their attack roll or their damage roll by 1 for one round. (Increasing both by +1 requires 2 SP.) Doing so also increases their Doll's attack and damage rolls by an equal amount. At every third level after 2nd, the bonus the Bount gains when expending SP in this way increases by +1. (+2 at fifth, +3 at 8th,etc.)

Doll Form: At third level, a Bount's Doll begins to take on a unique appearance. Its true powers begin to appear. At this point, and every 2nd level thereafter, the Bount may choose a Doll ability. Whenever they summon their Doll, this ability is active, and remains active until the Doll is dismissed.

Battle Sense: Bount have extremely long lifespans, but that doesn't always mean they survive long enough to enjoy them. At fourth level, choose Fast, Wise, or Stout.

  • Fast: The Bount gains a +1 enhancement bonus to Reflex saves and Initiative rolls.
  • Wise: The Bount gains a +1 enhancement bonus to Will saves and to Sense Motive checks.
  • Stout: The Bount gains a +1 enhancement bonus to Fortitude saves and Damage Reduction 1/-, which stacks with other sources of Damage Reduction.

Bount Defense: As the Doll and Bount grow together, the two learn how the other works. After fifth level, as a swift action, at any time when a Bount would take damage, their Doll may make a Reflex check vs. the attack roll. If the Doll succeeds this check, it successfully places itself between its owner and the attacker, taking the damage for the Bount.

Improved Battle Sense: Upon reaching 8th level, a Bount's innate prowess for battle deepens. Depending on what was chosen at fourth level, the Bount gains the following bonuses:

  • Fast: The enhancement bonus to Reflex saves increases to +2. In addition, the Bount gains the benefit of the Improved Initiative.
  • Wise: The enhancement bonus to Will saves and Sense Motive checks increases to +2.
  • Stout: The enhancement bonus to Fortitude saves increases to +2, and the Bount's Damage Reduction increases to 2/-.

Improved Bount Defense: At tenth level, the Bount's Doll becomes more adept at protecting him from harm. When the Doll beats the attack roll against the Bount, he may choose to be pushed back five feet for every five points the Doll's check exceeds the attack roll. If he does so, he does not provoke an attack of opportunity for this movement, and lands prone unless he succeeds on a DC 15 Balance check, +1 for every five feet past the first.

Doll Evolution: At twelfth level, a Bount's Doll unlocks its true potential. The Doll immediately gains two Doll abilities, and every time it would gain a new ability, it gains three instead.

Greater Battle Sense: The Bount's Battle Sense has further deepened, making him quite the force amongst the Bounts. His Battle Sense bonuses increase as follows:

  • Fast: The Reflex save bonus increases to +3. In addition, the Bount may add his Dexerity modifier to attack rolls.
  • Wise: The Will Save bonus increases to +3. In addition, the Bount may add his Wisdom modifier to attack rolls.
  • Stout: The enhancement bonus to Fortitude saves increases to +3, and the Bount's Damage Reduction increases to 3/-.

Superior Battle Sense: The Bount's Battle Sense has become as an innate sixth sense. The bonuses increase to the following:

  • Fast: The Reflex save bonus increases to +4. In addition, double the Bount's base speed.
  • Wise: The Will Save bonus increases to +4. In addition, add the Bount's Wisdom modifier to your AC. He loses this bonus when caught flat-footed.
  • Stout: The bonus to Fortitude saves increases to +4, and the Bount's Damage reduction increases to 4/-.
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