Hollow Negacionist

The Hollow Negaciónist is a master of the warped nature of Heuco Mundo, capable of bringing chaos and distortion with himself wherever he may tread. Though less ferocious in the whirl of combat than other hollow breeds, the Negaciónist's magical powers make her a dangerous mid-range foe, yet her thick hide and natural resistance enure she's no simple glass cannon.

Table: Hollow Negaciónist
Hit Die: d8

Level Base Attack Bonus Good Save Poor Saves Special Zanpakuto Damage Def. Bonus Negacións
1st +0 +2 +0 Hollow Subtype, Hollow Evolution, Bonus Feat, Cero 1d6 5 2
2nd +1 +3 +0 Bonus Feat 1d6 6 3
3rd +2 +3 +1 Hollow Evolution 1d6 6 4
4th +3 +4 +1 Spell Resistance, Heiro 1d8 7 5
5th +4 +4 +1 Gillian, Hollow Evolution 1d8 7 6
6th +4 +5 +2 Bonus Feat 1d8 8 7
7th +5 +5 +2 Hollow Evolution 1d8 8 8
8th +6/+1 +6 +2 Devour 1d10 9 9
9th +6/+1 +6 +3 Hollow Evolution 1d10 9 10
10th +7/+2 +7 +3 Adjuchas, Bonus Feat 1d10 10 11
11th +8/+3 +7 +3 Hollow Evolution 1d10 10 12
12th +9/+4 +8 +4 Bala 2d6 11 13
13th +9/+4 +8 +4 Hollow Evolution 2d6 11 14
14th +10/+5 +9 +4 Bonus Feat 2d6 12 15
15th +11/+6/+1 +9 +5 Vasto Lorde 2d6 12 16
16th +12/+7/+2 +10 +5 Predatory Instincts 2d8 13 17
17th +12/+7/+2 +10 +5 Hollow Evolution 2d8 13 18
18th +13/+8/+3 +11 +6 Bonus Feat 2d8 14 19
19th +14/+9/+4 +11 +6 Hollow Evolution 2d8 14 20
20th +15/+10/+5 +12 +6 Bonus Feat, Mantle of Dark Majesty 2d10 15 21

Class Skills: any 17 plus Knowledge (Heuco Mundo)
Skill Points per level: 8 + int modifier. X 4 at first level

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Class Features

Weapon and Armor Proficiencies: before becoming an Adjuchas, the hollow is not proficient with any weapons or armor. After becoming an Adjuchas, the Hollow is proficient with all simple and martial weapons, as well as all armor and shields (excluding tower shields). If they wield a weapon they cannot make any attacks with their natural weapons obtained through the Hollow Negaciónist class.

Hollow Subtype: The Hollow Paragon is, of course, a Hollow and gains the basic traits of one, though she retains her personality and mind, unlike most hollows. Note that she does not gain the hollow template, or any of the abilities inherent to that. This replaces all characteristics of her race other than attribute modifiers, movement speed and methods, and size modifiers.

  • She is an outsider, with the Humanoid and either the Standard Hollow or Augmented Hollow subtypes.
  • She has the Scent special ability. This is based of spiritual pressure rather than scent itself.
  • She has blindsense out to 60 ft. This is based on her sense of smell.
  • Her defence bonus is equal 5 + ½ her class level, as shown on table 1.1: The Hollow Negaciónist.
  • She has damage reduction 10/spiritual. A spiritual attack is one made by someone Spiritually Aware, or any effect that consumes SEP to activate.
  • Hollows are highly resistant. She dies only when her hit points are equal to 0 – ½ maximum hit points. When Below 0 hit points, she retains consciousness and regains 1 hit point per round. She is still considered Helpless unless she has feats that allow her to act when below 0 hit points.
  • Whilst on a material plane, she always counts as having a running start and the run feat for the purpose of jumping, and she can attempt to balance on anything, even air (see modified [[Skills#Changed_Skills|skills section)
  • Whilst on a material plane, she is immune to the effects of drowning, weather etc. This does not apply in spiritual planes such as soul society, or against weather created or controlled by spiritual energy.
  • Whilst on a material plane, she can spend a standard action that provokes an attack of opportunity to move as though she where incorporeal.

Cero(Su): Also known as Hollow Flash, a Cero is a beam of condensed spiritual energy of incredible destructive force.
From 1st level onwards, the Hollow is able to fire a Cero as a standard action that provokes an attack of oportunity. A cero is a Line shaped burst, with a width of 5 ft, and a length equal to the Hollow's class level * 10. A cero deals 1d6 damage per SEP expended to fire it. The victims are entitled to a reflex save for half damage (DC 10 + 1/2 HD + Reiatsu Score Modifier).
All damage dealt by Cero is pure spiritual energy, and thus is uneffected by energy resistance or simmilar. Cero can be modified by Cero Esscance and Cero Form Negacións

Natural Weapons: The hollow begins the game with one natural weapon of her choice, be it a bite, claw, gouge etc. This is a primary weapon that adds 1+1/2 of her strength bonus on all attacks and has a critical threat range of 19-20 and 2 * critical hit damage. Whenever she would gain another attack through Base Attack progression, she gains a secondary natural weapon of her choice. This weapon is identical to a standard natural weapon of the appropriate type (see SRD) save for damage.
The Hollow deals damage with their natural weapon as shown in table 1.1: Hollow Negaciónist Paragon. Her Natural weapon damage is unaffected by size.

Negacións (Su): A Hollow gains the instinctive ability to manipulate the natural chaos of Heuco Mundo, and to bring some of that influence with them to the other worlds. The Hollow begins the game with 2 Negacións, chosen from the Standard Hollow Negación list. At each level thereafter they gain one Negación of their choice from any Negacións they have available to them.
*At 5th level, the Hollow gains access to the Gillian Hollow Negacións.
*At 10th level, the Hollow gains access to the Adjuchas Hollow Negacións.
*At 15th level, the Hollow gains access to the Vasto Lorde Hollow Negacións.
At 4th level, and every 4 levels thereafter, the hollow may exchange one Negación they know for another available to them. This does not need to be the same level as the Negación exchanged, though they must meet any prerequisites for the new Negación as standard. They cannot exchange a Negación that is a prerequisite for another they possess.
Cero Morph and Cero Eccence: Negacións with the Cero Morph descriptor effect the Hollow's Cero/Bala and modify how it functions, rather than being abilities in and of themselves. You may only apply one of each to a single Cero

Hollow Evolution(Ex): The Hollow's body is constantly evolving and adapting as she grows in power, striving to become the ultimate being. At 1st level, and every 2 levels thereafter, as indicated on table 1.1: Hollow Negaciónist Paragon, the Hollow gains one Hollow Ability. Once a Hollow Ability has been chosen, it cannot be changed.

Bonus Feat: At 2nd level and every four levels thereafter, the Hollow gains a Bonus feat. This can be any feat she meets the prerequisites for.

Spell resistance(Ex): A hollow lives in a world bathed in rampant spiritual energy. Those that don't learn to resist this power soon end up overcome by it, left as easy prey for the other inhabitants of Heuco Mundo.
From 4th level onwards, the Hollow Negácionist gains spell resistance equal to 10 + her class level. This increases by + 1 every 4 levels thereafter.

Heiro(Ex): As a hollow becomes more powerful, her skin hardens to resist incoming blades and strikes. At 4th level, she gains dr 2/-. this is increased by 2 every 4 levels thereafter, to a maximum of DR 10/- at level 20

Gillian(Ex): Unlike a normal Hollow, the Hollow Paragon does not need to be subsumed into a mass of hollows and sacrifice their individuality to become more powerful. Instead, they gain the power of a Gillian whilst retaining their identity.
From 5th level onwards, the Hollow is a Gillian. She gains a +1 racial bonus on all saving throws, her dark vision increases by 60 ft and her DR spiritual increases by 10.
A Gillian can open a Garganta (Su) as a standard action that provokes an attack of oportunity. A garganta is a rip in the fabric of realms between Heuco Mundo and another world. Traveling through a Garganta takes 10 minutes. Any spiritually aware creature can see a garganta, and can see what is happening on the other side perfectly. Anyone can use a Garganta if it is not closed.
The Hollow is also able to select Gillian Level negacións from this level onwards.
She gain no change to her size, unlike NPC hollows.

Devour(Ex): A Gillian grows in power by devouring the corpses of other hollows, to gain their powers and to offset the flow of devolution, as well as to sate the eternal hunger. The Paragon may be free of her need to feed, but that does not mean the urge is gone.
From 8th level onwards, the Hollow is able to eat and digest practically anything without the risk of injury or disease, though poisons still take effect as normal. If she eats a creature with spiritual power, she gains a number of temporary hit points and SEP equal to it's ECL, and a morale bonus to all attack rolls equal to it's ECL/5 + 1. These last one hour.
How creatures react to the hollow eating something else varies from creature to creature.

Adjuchas(Ex): An Adjuchas is the next step in evolution for a hollow, considered capable of challenging a captain and are far more intelligent than their predecessors. They have a much more refined, human like form, and many of the traits lost when they became a hollow are beginning to return.
At 10th level, the Hollow becomes an Adjuchas. She gains a +2 bonus to one physical attribute of her choice, and to each mental attribute. Due to their natural ability to command lesser hollows, Adjuchas gain Charm Hollow as a spell-like ability 3 times a day, which functions as charm person but instead works on any creature with the Hollow subtype, but only creatures with the hollow subtype.
An Adjuchas has access to a much more potent suite of powers than the standard hollow. From now on, she can select Adjuchas level powers when gaining Hollow powers, and she immediately gains 4 hollow abilities of her choice.
Lastly, an adjuchas is often of a far smaller and more refined form than another hollow. Her physical appearance becomes much sleeker, and closer resembles her lost humanoid form. She can choose to return to medium size and trade in any size-changing abilities she possessed for other standard hollow abilities. She removes all the status penalties gained from the abilities traded in, but retains the bonuses. She can remove as many size-changing abilities as she desires. This is in no way mandatory­

Bala(Ex): An Adjuchas has the power to condense her spiritual energy into solid matter and launch it at a target with frightening speed and accuracy. From 12th level onwards, the hollow can fire a number of Bala as a full round action. Each Bala is a ranged attack that deals 1d6 damage per 2 SEP expended to fire, and the hollow fires a number of shots equal to the number of attacks she could make in a full attack action. The Bala has a range equal to 10 ft per character level.
The Hollow can choose to expend 3 SEP per 1d6 damage to make the Bala a ranged touch attack instead.
As Bala is a variation of Cero, it can have Cero Esscence Negacións applied to it. It cannot have Cero Form Negacións applied, as it is at it's base a highly complex Cero Form Negación

Vasto Lorde(Ex): A Vasto Lorde is the ultimate form of a Hollow and the pinnacle of her evolution. Her power is almost beyond compare, and it is believed that even half a dozen of them entering soul society would be the end.
From 15th level onwards, the Hollow is a Vasto Lorde. She increases her Darkvision to Blindsight, and increases her racial save bonus to +2. She gains a +2 bonus to all her mental attributes, and a +2 bonus to one physical attribute of her choice.
Her ability to command hollows becomes complete. She can now Dominate them rather than Charming them.
The Vasto Lorde immediately selects two Vasto lorde level hollow powers. She does not gain the option to select further powers from this list, though she does gain the option to choose Vasto Lorde level Negacións.
Her size returns to medium, as it did when she became an Adjuchas, save that all size changes are automatically traded in. Her appearance, save for the mask and the aura of dark power, is the same as it was when she was alive, and she has regain all of her memories and personality. She can freely manifest any aspect of her hollow-appearance when it is convenient, such as wings or natural weapons.

Predatory Instincts(Ex): The mind of a hollow is a mass of instinct and bloodlust that threatens to overwhelm the senses of those that delve into it. It takes an indomitable will to suppress the Hollow's natural bloodlust, it's a wonder that she can maintain her sense of self at all.
At 16th level, the hollow paragon gains a + 4 untyped bonus to saves against anything Mind effecting, all attempts to track a creature, and to initiative rolls. Creatures trying to connect with the Hollow's mind without her consent must also brush up against this all-consuming hunger, and must pass a will save (dc 10 + ½ character level + reitsu modifier) or be shaken for d3+1 rounds.
If the hollow is effected with a mind-effecting ability, she is entitled to make a save again at the start of their next round at the same DC to resist the effect. They get no further saves if they fail again.

Mantle of Dark Majesty(Su): A Vasto lorde in all her might is an imposing sight that can quell even the stoutest of hearts, and her spiritual pressure alone is enough to leave many creatures gasping for air.
From 20th level onwards, whenver she successfully soul crushes someone, if she wins the opposed intimidation roll by 5 or more, they are stunned and begin suffocating until they can pass a DC 20 fortitude save.
As a standard action that costs 20 SEP, she can intensify her aura. All creatures within 10 * Character level ft that the she does not consider an ally must pass a DC (10 + ½ character level + reitsu modifier) will save or be stunned for one round, and panicked for 3d6 rounds if they have less than 5 hd or shaken otherwise. A creature can only be effected with this ability once every 24 hours.

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