Hollow Stalker

The Hollow stalker is a primal beast, swift as the wind and as deadly as frost. What they may lack in size or brute strength they make up for with blinding speed, cunning and a sizeable repoitre of magic. Stalkers are best when kept out of open combat, prefering a hit and run strategy . If pinned down, their low health can eaisly be their downfall, though they will not go quietly

Table: Hollow stalker
Hit Die: d6

Level Base Attack Bonus Good Save Poor Saves Special Natural Weapon Damage Def. Bonus Negacións Movement Bonus
1st +0 +2 +0 Hollow Subtype, Hollow Evolution, Bonus Feat, Cero, Skirmish 1d6/0 1d8 4 2 20ft
2nd +1 +3 +0 Bonus Feat, Skirmish 1d6/1 1d8 5 3 20ft
3rd +2 +3 +1 Hollow Evolution 1d8 5 3 20ft
4th +3 +4 +1 Evasion, Heiro, Uncanny Dodge, Skirmish 2d6/1 1d10 6 4 30ft
5th +4 +4 +1 Gillian, Hollow Evolution 1d10 6 5 30ft
6th +4 +5 +2 Bonus Feat, Skirmish 2d6/2 1d10 7 5 30ft
7th +5 +5 +2 Hollow Evolution 1d10 7 6 30ft
8th +6/+1 +6 +2 Devour, Improved Uncanny Dodge, Skirmish 3d6/2 2d6 8 7 30ft
9th +6/+1 +6 +3 Hollow Evolution 2d6 8 7 40ft
10th +7/+2 +7 +3 Adjuchas, Bonus Feat, Improved Evasion, skirmish 3d6/3 2d6 9 8 40ft
11th +8/+3 +7 +3 Hollow Evolution 2d6 9 9 40ft
12th +9/+4 +8 +4 Bala, skirmish 4d6/3 2d8 10 9 40ft
13th +9/+4 +8 +4 Hollow Evolution 2d8 10 10 50ft
14th +10/+5 +9 +4 Bonus Feat, skirmish 4d6/4 2d8 11 11 50ft
15th +11/+6/+1 +9 +5 Vasto Lorde 2d8 11 12 50ft
16th +12/+7/+2 +10 +5 Predatory Instincts, skirmish 5d6/4 2d10 12 13 50ft
17th +12/+7/+2 +10 +5 Hollow Evolution 2d10 12 14 60ft
18th +13/+8/+3 +11 +6 Bonus Feat, skirmish 5d6/5 2d10 13 14 60ft
19th +14/+9/+4 +11 +6 Hollow Evolution 2d10 13 15 60ft
20th +15/+10/+5 +12 +6 Bonus Feat, skirmish 6d6/5 Ultimate Predator 2d12 14 16 60ft

Class Skills: any 11 plus Knowledge (Heuco Mundo)
Skill Points per level: 7 + int modifier. X 4 at first level

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Class Features

Weapon and Armor Proficiencies: before becoming a Vasto Lorde, the hollow is not proficient with any weapons or armor. After becoming an Adjuchas, the Hollow is proficient with all simple and martial weapons, as well as all armor and shields (excluding tower shields). If they wield a weapon they cannot make any attacks with their natural weapons obtained through the Hollow stalker class.

Hollow Subtype: The Hollow Paragon is, of course, a Hollow and gains the basic traits of one, though she retains Her personality and mind, unlike most hollows. Note that she does not gain the hollow template, or any of the abilities inherent to that. This replaces all characteristics of Her race other than attribute modifiers, movement speed and methods, and size modifiers.

  • She is an outsider, with the Humanoid and either the Standard Hollow or Augmented Hollow subtypes.
  • She has the Scent special ability. This is based of spiritual pressure rather than scent itself.
  • She has blindsense out to 60 ft. This is based on her sense of smell.
  • Her defence bonus is equal 5 + ½ Her class level, as shown on table 1.1: The Hollow stalker.
  • She has damage reduction 10/spiritual. A spiritual attack is one made by someone Spiritually Aware, or any effect that consumes SEP to activate.
  • Hollows are highly resistant. She dies only when Her hit points are equal to 0 – ½ maximum hit points. When Below 0 hit points, she retains consciousness and regains 1 hit point per round. She is still considered Helpless unless she has feats that allow Her to act when below 0 hit points.
  • Whilst on a material plane, she always counts as having a running start and the run feat for the purpose of jumping, and she can attempt to balance on anything, even air (see modified [[Skills#Changed_Skills|skills section)
  • Whilst on a material plane, she is immune to the effects of drowning, weather etc. This does not apply in spiritual planes such as soul society, or against weather created or controlled by spiritual energy.
  • Whilst on a material plane, she can spend a standard action that provokes an attack of opportunity to move as though she where incorporeal.

Cero(Su): Also known as Hollow Flash, a Cero is a beam of condensed spiritual energy of incredible destructive force.
From 1st level onwards, the Hollow is able to fire a Cero as a standard action that provokes an attack of opportunity A Cero is a Line shaped burst, with a width of 5 ft, and a length equal to the Hollow's class level * 10. A Cero deals 1d6 damage per SEP expended to fire it. The victims are entitled to a reflex save for half damage (DC 10 + 1/2 HD + reiatsu Score Modifier).
All damage dealt by Cero is pure spiritual energy, and thus is unaffected by energy resistance or similar Cero can be modified by Cero Essence and Cero Form Negacións

Natural Weapons: The hollow begins the game with one natural weapon of Her choice, be it a bite, claw, gouge etc. This is a primary weapon that adds 1+1/2 of Her strength bonus on all attacks and has a critical threat range of 19-20 and 2 * critical hit damage. Whenever she would gain another attack through Base Attack progression, she gains a secondary natural weapon of Her choice. This weapon is identical to a standard natural weapon of the appropriate type (see SRD) save for damage.
The Hollow deals damage with their natural weapon as shown in table 1.1: Hollow stalker Paragon. Her Natural weapon damage is unaffected by size.

Negacións (Su): A Hollow gains the instinctive ability to manipulate the natural chaos of Heuco Mundo, and to bring some of that influence with them to the other worlds. The Hollow begins the game with 2 Negacións, chosen from the Standard Hollow Negación list. At each level thereafter that is not a multiple of 3, other than level 15, they gain one Negación of their choice from any Negacións they have available to them.
*At 5th level, the Hollow gains access to the Gillian Hollow Negacións.
*At 10th level, the Hollow gains access to the Adjuchas Hollow Negacións.
*At 15th level, the Hollow gains access to the Vasto Lorde Hollow Negacións.
At 4th level, and every 4 levels thereafter, the hollow may exchange one Negación they know for another available to them. This does not need to be the same level as the Negación exchanged, though they must meet any prerequisites for the new Negación as standard. They cannot exchange a Negación that is a prerequisite for another they possess.
Cero Morph and Cero Essence: Negacións with the Cero Morph descriptor effect the Hollow's Cero/Bala and modify how it functions, rather than being abilities in and of themselves. You may only apply one of each to a single Cero

Hollow Evolution(Ex): The Hollow's body is constantly evolving and adapting as she grows in power, striving to become the ultimate being. At 1st level, and every 2 levels thereafter, as indicated on table 1.1: Hollow stalker Paragon, the Hollow gains one Hollow Ability. Once a Hollow Ability has been chosen, it cannot be changed.

Bonus Feat: At 2nd level and every four levels thereafter, the Hollow gains a Bonus feat. THer can be any feat she meets the prerequisites for.

Skirmish: A Quadruped Hollow relies on hit and run strikes to bring down her prey, rather than attrition or magic. She deals an extra 1d6 damage on any round where she moves more than 30ft, so long as the attack is made from within 30ft of the target. This damage increases, as shown on table 1.1: Quadruped Hollow Paragon.
From 2nd level onwards, she also gains an additional +1 untyped bonus to AC in any round where she moves more than 30ft. This increases as shown on table 1.1: Quadruped Hollow Paragon.
This is precision damage, and thus against creatures without a discernible anatomy such as an ooze or construct, it is ineffective. This stacks with precision damage from other sources

**Evasion: **A quadruped hol­ow's speed and reactions are such that she can avoid many strikes without a pause. She gains Evasion as a bonus feat. This increases to Improved Evasion at 10th level

Uncanny Dodge: at 4th level, a quadruped hollow gains Uncanny dodge as a bonus feat. This increases to improved uncanny dodge at 8th level.

Heiro(Ex): As a hollow becomes more powerful, Her skin hardens to resist incoming blades and strikes. At 4th level, she gains dr 2/-. this is increased by 2 every 4 levels thereafter, to a maximum of DR 10/- at level 20

Gillian(Ex): Unlike a normal Hollow, the Hollow Paragon does not need to be subsumed into a mass of hollows and sacrifice their individuality to become more powerful. Instead, they gain the power of a Gillian whilst retaining their identity.
From 5th level onwards, the Hollow is a Gillian. She gains a +1 racial bonus on all saving throws, Her dark vision increases by 60 ft and Her DR spiritual increases by 10.
A Gillian can open a Garganta (Su) as a standard action that provokes an attack of oportunity. A garganta is a rip in the fabric of realms between Heuco Mundo and anotHer world. Traveling through a Garganta takes 10 minutes. Any spiritually aware creature can see a garganta, and can see what is happening on the otHer side perfectly. Anyone can use a Garganta if it is not closed.
The Hollow is also able to select Gillian Level negacións from this level onwards.
She gain no change to Her size, unlike NPC hollows.

Devour(Ex): A Gillian grows in power by devouring the corpses of otHer hollows, to gain their powers and to offset the flow of devolution, as well as to sate the eternal hunger. The Paragon may be free of Her need to feed, but that does not mean the urge is gone.
From 8th level onwards, the Hollow is able to eat and digest practically anything without the risk of injury or disease, though poisons still take effect as normal. If she eats a creature with spiritual power, she gains a number of temporary hit points and SEP equal to it's ECL, and a morale bonus to all attack rolls equal to it's ECL/5 + 1. These last one hour.
How creatures react to the hollow eating something else varies from creature to creature.

Adjuchas(Ex): An Adjuchas is the next step in evolution for a hollow, considered capable of challenging a captain and are far more intelligent than their predecessors. They have a much more refined, human like form, and many of the traits lost when they became a hollow are beginning to return.
At 10th level, the Hollow becomes an Adjuchas. She gains a +4 bonus to dexterity, and a +2 bonus to constitution. Her hide gains the ability to bend light around herself, to shroud her presence from sight. She gains the ability to use Greater Invisibility as spell-like ability 3 times a day.
An Adjuchas has access to a much more potent suite of powers than the standard hollow. From now on, she can select Adjuchas level powers when gaining Hollow powers, and she immediately gains 4 hollow abilities.
Lastly, an adjuchas is often of a far smaller and more refined form than another hollow. Her physical appearance becomes much sleeker, and closer resembles her lost humanoid form, or a memory of the natural world. She can choose to return to medium size and trade in any size-changing abilities she possessed for other standard hollow abilities. She removes all the status penalties gained from the abilities traded in, but retains the bonuses. She can remove as many size-changing abilities as she desires. This is in no way mandatory­

Bala(Ex): An Adjuchas has the power to condense Her spiritual energy into solid matter and launch it at a target with frightening speed and accuracy. From 12th level onwards, the hollow can fire a number of Bala as a full round action. Each Bala is a ranged attack that deals 1d6 damage per 2 SEP expended to fire, and the hollow fires a number of shots equal to the number of attacks she could make in a full attack action. The Bala has a range equal to 10 ft per character level.
The Hollow can choose to expend 3 SEP per 1d6 damage to make the Bala a ranged touch attack instead.
As Bala is a variation of Cero, it can have Cero Essence Negacións applied to it. It cannot have Cero Form Negacións applied, as it is at it's base a highly complex Cero Form Negación

Vasto Lorde(Ex): A Vasto Lorde is the ultimate form of a Hollow and the pinnacle of her evolution. Her power is almost beyond compare, and it is believed that even half a dozen of them entering soul society would be the end.
From 15th level onwards, the Hollow is a Vasto Lorde. She improves her Darkvision to Blindsight, and increases her racial save bonus to +2. She gains a further + 4 bonus to dexterity, and a + 2 bonus to all mental attributes.
She gains the power to make entire swaths of the terrain vanish at will, to aid in the hunt. She can use Mass Invisibility as a spell-like ability 3 times a day
The Vasto Lorde immediately selects two Vasto lorde level hollow powers. She does not gain the option to select further powers from this list, though she does gain the option to choose Vasto Lorde level Negacións.
Her size returns to medium, as it did when she became an Adjuchas, save that all size changes are automatically traded in. Her appearance, save for the mask and the aura of dark power, is the same as it was when she was alive, and she has regain all of her memories and personality. She can freely manifest any aspect of her hollow-appearance when it is convenient, such as wings or natural weapons. She does not loose any bonuses from her previous appearance, such as the speed increase.

Predatory Instincts(Ex): The mind of a hollow is a mass of instinct and bloodlust that threatens to overwhelm the senses of those that delve into it. It takes an indomitable will to suppress the Hollow's natural bloodlust, it's a wonder that she can maintain Her sense of self at all.
At 16th level, the hollow paragon gains a + 4 untyped bonus to saves against anything Mind effecting, all attempts to track a creature, and to initiative rolls. Creatures trying to connect with the Hollow's mind without Her consent must also brush up against this all-consuming hunger, and must pass a will save (DC 10 + ½ character level + reitsu modifier) or be shaken for d3+1 rounds.
If the hollow is effected with a mind-effecting ability, she is entitled to make a save again at the start of their next round at the same DC to resist the effect. They get no further saves if they fail again.

Ultimate Predator(Su): In the circle of life, every creature is both predator or prey, save for one eternally cursed, and one blessed. Finishing her evolution, the hollow is most certainly the blessed one.
At 20th level, the hollow eludes an aura of primal terror, that grips any creature nearby whenever she attacks or charges. Creatures within a radius of 10 feet * character level are subject to the effect. The effected creature must pass a will save or be panicked for 3d4 rounds if it has less than ½ the Hollow's hit dice, or frightened for 3d4 rounds so long as it has less hit dice than the hollow. Against creatures with more hit dice than the hollow, they are shaken for one round. A creature that passes it's will save cannot be effected by the Hollow again for 24 hours
In addition, when using her skirmish ability, she can pay 20 SEP to double the benefits until the start of her next round.

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