Ketsugo

Since the tragedy that led Baishin and its lieutenants to their untimely death, some Shinigami took over the notes he left behind and somewhat perfected its method of training. Referring to themselves as the Ketsugo (lit. United) their school hasn’t gained a formal sanction from the Gotei 13, but even the most traditional minded Captains and Central 46 chamber members are willing to turn a blind eye on some of the embarrassment the Ketsugo create, as all grudgingly acknowledge the power that could come as their teachings perfect.

Entry Requirments

Feat: Soul companion
Special: BAB +12

Hit Dice: D12 or base class (whichever is higher)

Table: Ketsugo

Level Benefits
1st Sword Frenzy
2nd Natural Armor +2
3rd Reiatsu Drain
4th Natural Armor +4
5th Perfect Sword Fusion

Class Skills: As Base Class
Skill Points: As Base Class

Weapon and Armor Proficiency: The Ketsugo gain no new weapon or armour proficiencies.

Class Features

Sword Frenzy: In the First step on the path of Baishin, a Ketsugo learn to enter a state of unstable fusion with his zanpakuto. She gains a considerable boost in speed and stamina, but her mind is consumed by the power of her own blade. If the Ketsugo cannot get out of this state, she turns into a dangerous force that will need to be taken down by force. Entering sword frenzy is a move action. Once in sword frenzy the Ketsugo gains +1 strength, +1 constitution and +1 natural armor bonus per class level. The appearance of the Ketsugo often change to a somewhat metallic, armored look. Each round, the Ketsugo receive 1d4 WIS temporary damage. In this state of fusion between spirit and blade, the character gains the Construct type (see below) To end the Sword Frenzy the character must succeed a Will save against a DC of his own character level. If the character fails to end the frenzy, she becomes confused until reduced to zero hit points or made unconscious. Once the character is healed, she recovers all lost WIS points.

Natural Armor: On his path to become one with the blade, the Ketsugo learns to become steel-like. At second level, he gains a +2 natural armor bonus. At fourth level this bonus increase to +4. This bonus stacks with the bonus from the Sword Frenzy. The Ketsugo’s skin often takes a slightly metallic sheen, with tints varying from one person to another. Some even develop strange engravings or plates on their bodies.

Reiatsu Drain: The ability to fuel their frenzy at the expense of other”s Reiatsu is one of the most ill-perceived power of the Ketsugo. Upon reaching the third level, the character gains a special ability damage effect that allows them to fuel a power pool that will feed their frenzy for some time. The ability damage is a touch attack that will transfer 1d6 WIS points from the victim to a special point pool the Ketsugo can use to fuel her frenzy instead of receiving ability damage. Once this pool is exhausted, the Ketsugo loose WIS points as per basic Sword frenzy rule. Points in this pool cannot exceed the Ketsugo’s character level, and cannot be stocked for more than one day.

Perfect Sword Fusion: The Ketsugo reach a state of harmonious fusion with his blade, and as his spirit is united, he gains the Constant Release feat, and is permenantly of the construct type. The Ketsugo does not suffer wisdom damage in sword fusion.

Construct Type

  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.
  • Not subject to critical hits, nonlethal damage, ability damage (excluding the Sword Frenzy WIS damage), ability drain, fatigue, exhaustion, or energy drain.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
  • Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
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