Races And Subtypes

Spiritual Subtypes

In a Bleach D20 game, when a living character dies, it is handled differently than in a regular Dungeons and Dragons game. Their body becomes lifeless and inert, and they become a Spirit, Shinigami or Hollow (see below).
Note: Augmented Shinigami and Hollows are not standard Bleach cannon, and are just there if you want your standard D&D characters to become Shinigami. It is up to the DM to decide if they want Augmented Shinigami or Hollows in their game.

Spirit

A spirit is a character who has recently died, and has not beome a Hollow or Shinigami. A character with previous class levels does not become a spirit, and automatically becomes either an Augmented Shinigami or an Augmented Hollow.

  • A Spirit has no class levels at all. They are powerless, and only have 1 hit point. Spirits killed by a Hollow become a Hollow. When they become a Shinigami or a Hollow, they become a first level character.
  • When on a regular Material Plane, Spirits are treated as Incorporeal and completely undetectable (without the aid of magic) to regular humanoids. To Shinigami, Hollows, Classes that are automatically Spiritually aware (Fullbringers, Modsouls and Quincy) and characters who have taken the Spiritually Aware feat, they are treated as Corporeal and visible.
  • When Spirits spend a standard action to concentrate, they can phase through any objects in the material plane they wish. This applies to anything that is not the ground.
  • Spirits are unaffected by the rules for drowning and natural weather in the Material Plane.
  • When on a spiritual plane, such as Soul Society or Hueco Mundo, Spirits are always considered as Corporeal creatures, and they do not gain any of the benefits they could gain when on a Material Plane.

Shinigami (Standard)

A Standard Shinigami is a character who, before becoming a Shinigami had no class levels in anything. Most Bleach D20 Shinigami have this subtype.
A Standard Shinigami chooses one Shinigami class to progress in upon becoming a shinigami (Warrior, Expert or Kido). Every level, they must take a level in their chosen Shinigami class, and can choose one Bleach D20 Prestige Class for each level, provided they can meet the requirements of a prestige class.

  • A Standard Shinigami does not roll for hit points each level, they automatically get maximized hit points each level.
  • Shinigami are hardier than any normal human or spirit. For a Shinigami, they die when they reach -10 hit points or ½ their normal hit point total, whichever is greater. Furthermore, a Shinigami will recover 1 hit point every round until they are at 1 hit point.
  • A Shinigami may continue to act while in negative hit points (making use of feats such as Diehard), but they will instead lose 1 hit point a turn until they are brought into positive hit points or until they die or stop acting.
  • When on a regular Material Plane, Standard Shinigami are treated as Incorporeal and completely undetectable (without the aid of magic) to regular humanoids. To Shinigami, Hollows, Classes that are automatically Spiritually aware (Fullbringers, Modsouls and Quincy) and characters who have taken the Spiritually Aware feat, they are treated as Corporeal and visible.
  • Whilst on a material plane, standard shinigami can walk or jump on air just as easily as they might stand on the ground. Also, if spending a standard action to concentrate, they can phase through any objects in the material plane they wish. This applies to anything that is not the ground.
  • Standard Shinigami are unaffected by the rules for drowning and natural weather in the Material Plane.
  • When on a spiritual plane, such as Soul Society or Hueco Mundo, Standard Shinigami are always considered as Corporeal creatures, and they do not gain any of the benefits they could gain when on a Material Plane.

Shinigami (Augmented)

An Augmented Shinigami is a character who has class levels in some other class before dying and becoming a Shinigami. These classes can be anything from a normal D&D 3.5 class, a Bleach D20 Human character class, or even some other 3.5 compatible class. Their Pre-Shinigami classes gain some partial Shinigami benefits. A Hollow cannot become an Augmented Shinigami without powerful divine intervention.
An Augmented Shinigami is not limited to Bleach D20 Shinigami Classes (A Shinigami still needs to choose only one Shinigami class that they can progress in). Like a Standard Shinigami, when taking a Bleach D20 Class (Including human classes, such as Fullbring or Quincy), they can choose a Bleach D20 Prestige Class that overlaps with their base class. However, when leveling up a class that is not a Bleach D20 class, they do not choose a Bleach D20 Prestige Class.
Unlike a regular Spirit turned Shinigami, they do not automatically gain a level in their choice of Shinigami class. They must earn enough experiece points to gain another level, then choose a level in Shinigami.

  • An Augmented Shinigami does not roll for hit points when taking a Shinigami class, like a Standard Shinigami. When taking a normal class level, however, they roll for hit points normally, and choose the result or average, whichever is higher. This is retroactive, any classes taken before becoming an Augmented Shinigami gain this benefit.
  • Augmented Shinigami are hardier than any normal human or spirit. For an Augmented Shinigami, they die when they reach -10 hit points or ½ their normal hit point total, whichever is greater. Furthermore, an Augmented Shinigami will recover 1 hit point every round until they are at 1 hit point.
  • An Augmented Shinigami may continue to act while in negative hit points (making use of feats such as Diehard), but they will instead lose 1 hit point a turn until they are brought into positive hit points or until they die or stop acting.
  • An Augmented Shinigami's non Bleach D20 levels gain SEP that stack with their Shinigami levels.
  • When on a regular Material Plane, Augmented Shinigami are treated as Incorporeal and completely undetectable (without the aid of magic) to regular humanoids. To Shinigami, Hollows, Classes that are automatically Spiritually aware (Fullbringers, Modsouls and Quincy) and characters who have taken the Spiritually Aware feat, they are treated as Corporeal and visible.
  • Whilst on a material plane, Augmented Shinigami can walk or jump on air just as easily as they might stand on the ground. Also, if spending a standard action to concentrate, they can phase through any objects in the material plane they wish. This applies to anything that is not the ground.
  • Augmented Shinigami are unaffected by the rules for drowning and natural weather in the Material Plane.
  • When on a spiritual plane, such as Soul Society or Hueco Mundo, Augmented Shinigami are always considered as Corporeal creatures, and they do not gain any of the benefits they could gain when on a Material Plane.

Hollow (Standard)

A Standard Hollow is a character who, before becoming a Hollow had no class levels in anything. Most Bleach D20 Hollows have this subtype.
A Standard Hollow can only progress in one of the Paragon Hollow base classes (Powerhouse, Stalker or Negaciónist), chosen when becoming a hollow, and can choose one Bleach D20 Prestige Class for each level, provided they can meet the requirements of a prestige class.

  • Hollows do not roll for hit dice. instead their hit dice are maxamized.
  • If reduced below 0 HP, a hollow is helpless, but does not die until their hit points become equal to 0 - maximum.
  • When on a regular Material Plane, Standard Hollows are treated as Incorporeal and completely undetectable (without the aid of magic) to regular humanoids. To Shinigami, Hollows, Classes that are automatically Spiritually aware (Fullbringers, Modsouls and Quincy) and characters who have taken the Spiritually Aware feat, they are treated as Corporeal and visible.
  • Standard Hollows can walk or jump on air just as easily as they might stand on the ground. Also, if spending a standard action to concentrate, they can phase through any objects in the material plane they wish. This applies to anything that is not the ground.
  • Standard Hollows are unaffected by the rules for drowning and natural weather in the Material Plane.
  • When on a spiritual plane, such as Soul Society or Hueco Mundo, Standard Hollows are always considered as Corporeal creatures, and they do not gain any of the benefits they could gain when on a Material Plane.

Hollow (Augmented)

An Augmented Hollow is a character who has class levels in some other class before dying and beoming a Hollow. These classes can be anything from a normal D&D 3.5 class, a Bleach D20 Human character class, or even some other 3.5 compatible class. Their Pre-Hollow classes gain some partial Hollow benefits. A Shinigami cannot become an Augmented Hollow without powerful divine intervention.

  • An Augmented Hollow is not limited to the Bleach D20's Paragon Hollow class. Like a Standard Hollow, when taking a Bleach D20 Class (Including human classes, such as Fullbring or Quincy), they can choose a Bleach D20 Prestige Class that overlaps with their base class. However, when leveling up a class that is not a Bleach D20 class, they do not choose a Bleach D20 Prestige Class.
  • Unlike a regular Spirit turned Hollow, they do not automatically gain a level in Paragon Hollow. They must earn enough experiece points to gain another level, then choose a level in Paragon Hollow.
  • An Augmented Hollow's non BleachD20 levels gain SEP that stack with their Paragon Hollow levels.
  • When on a regular Material Plane, Augmented Hollows are treated as Incorporeal and completely undetectable (without the aid of magic) to regular humanoids. To Shinigami, Hollows, Classes that are automatically Spiritually aware (Fullbringers, Modsouls and Quincy) and characters who have taken the Spiritually Aware feat, they are treated as Corporeal and visible.
  • Augmented Hollows can walk or jump on air just as easily as they might stand on the ground. Also, if spending a standard action to concentrate, they can phase through any objects in the material plane they wish. This applies to anything that is not the ground.
  • Augmented Hollows are unaffected by the rules for drowning and natural weather in the Material Plane.
  • When on a spiritual plane, such as Soul Society or Hueco Mundo, Augmented Hollows are always considered as Corporeal creatures, and they do not gain any of the benefits they could gain when on a Material Plane.

Templates

Child

Spirits in bleach age at a vastly slower rate. This means that talented children could be trained to be an effective Shinigami at a much younger age.
Creating a Child
Child is an template that can be added to any Spirit, Shinigami, Hollow or other slow-aging characters(referred to hereafter as the base creature).
Size and Type
The base creature is one size category smaller than it's regular race.
Speed
Child Spirits are more agile than regular children, and thus do not receive any speed penalty for being smaller.
Special Qualities
N/A
Abilities
-2 Strength: Children are much weaker than a grown adult.
+2 Dexterity: Children are much more agile and energetic.
Level Adjustment +0

Plushie

In the world of Bleach, Plushies have been found multiple times, usually being the host of a Modsoul, but it is possible for other creatures to be placed inside of a Plushie. Plushies come in all shapes and sizes. Some are anthropomorphic, some look like popular characters from tv shows, games, etc. Their appearance will never change their mechanical abilities. (A plush bird will not fly because it is a Plushie). Plushies can always be seen by humans who are not spiritually aware.
Creating a Plushie
Plushie is a template that can be added to anybody who gets placed into a Plushie.
Size and Type
The base creature gains the Construct Type and the Living Construct Subtype. In addition, the base creature lowers its size to Tiny, gaining all the benefits and penalties from being a Tiny creature. If the base creature is smaller than Tiny to begin with, its size is unchanged.
Speed
If the base creature was originally large-sized or bigger, lower the land speed to 30 ft, and all other forms of movement is similarly lowered (A creatue's swim speed is usually double land speed, and burrowing speed is usually half). Speed is unchanged in any medium-sized creatures or smaller.
Special Qualities
Reach:
Unlike most tiny-sized creatures, Plushies have a 5ft reach. This means they do not have to move into an opponent’s square to hit them, and they threaten all squares around themselves.
Plushie Form:
When a base creature becomes a Plushie, they can potentially lose some of their abilities. For example, if a creature with an extraordinary ability to fly enters a Plushie who lacks wings, they cannot fly until they exit the Plushie or they find a Plushie with wings. If a creature has four arms and enters a Plushie with two arms, they cannot use two of their arms until they leave the Plushie. The exception to this rule is Modsouls. They can use all Modsoul abilities while in a plushie. The appearance of the plushie changes (if nessary) to make all Modsoul abilities available.
If a Shinigami, Vizard or Arrancar enter a Plushie, their Zanpakuto immediately sizes down to their new size while they are a Plushie. The same goes for a Quincy's bow, or a Fullbringers Fullbring.
Abilities
For each size category the base creature goes down, lower the Strength by 2 and increase the Dexterity by 2. For example, a regular human would have an adjustment of -4 Strength, +4 Dexterity, while a child would have and adjustment of -2 Strength, +2 Dexterity (in addition to their natural racial ability adjustments).
Level Adjustment
+0

Races

Note from the 12th division: Records are currently incomplete

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