Shunpo Feats
Shunpo feats are feats that are useable by any character with acces to either Shunpo, Sonido or Hirenkyaku, and enhance a characters abilities to use Shunpo, or ofer extra options using Shunpo. Any reference to Shunpo also applies to Sonido and Hirenkyaku as well.
Feat | Prerequisites | Description |
Improved Shunpo | Shunpo | Shunpo distance +10ft |
Shunpo Blur | Shunpo 50ft | Gain blur effect when using Shunpo |
Shunpo Displacement | Shunpo 60ft, Shunpo Blur | Gain displacement effect when using Shunpo |
Shunpo Blink | Shunpo 80ft, Shunpo Displacement | Gain blink effect when using Shunpo |
Shunpo Dodge | Shunpo Trail or Shunpo Blur | Use shunpo to help evade attacks |
Shunpo Adjustment | Shunpo Dodge, Shunpo 60ft | Change location after using Shunpo Dodge |
Shunpo Counter | Shunpo Dodge, BaB 6+ | Counter against enemies you evade through Shunpo Dodge. |
Instant Counter | Shunpo Counter, BaB 8+ | Counter before the enemy attacks. |
Shunpo Mobility | Shunpo | Gain dodge bonus when using Shunpo |
Improved Shunpo Mobility | Shunpo Mobility | Retain armour bonus from Shunpo Mobility for a longer time period |
Shunpo Spring Attack | Dodge, BaB 6+ | Charge using Shunpo. |
Shunpo Juggernaut | Improved Bullrush, Shunpo Pounce | |
Shunpo Pounce | Shunpo Spring Attack, Dex 17+ | Make multiple charges against differing creatures using Shunpo Spring Attack |
Shunpo Rend | Shunpo Pounce, BaB 11+ | Deal bonus damage against a foe you hit multiple times using Shunpo Pounce. |
Shunpo Throw | Improved Trip, Shunpo Spring Attack | Trip and throw enemies during a Shunpo Spring attack |
Shunpo Trail | Shunpo 40ft | Gain a mirror Image effect when using Shunpo |
Improved Shunpo
Prerequisites: Shunpo
Benefit:when using Shunpo (or equivalent) actions, she can move an additional 10ft for no extra cost.
Special: this ability can be taken multiple times. The effects stack
Improved Shunpo Mobility
Prerequisites: Shunpo mobility, Shunpo 50+
Benefit: the AC bonus from Shunpo mobility applies to every attack until the start of her next round.
Instant Counter
Prerequisites: Shunpo Counter, base attack 8+
Benefit: The shinigami can pay 5 SEP instead of 2 to have her counter attack hit as soon as the enemy comes into range. She may not use the stand-still feat as part of this counter.
Senka
Prerequisite: Shunpo 40 feet, Dex 15, Sneak Attack, Shunpo Spring Attack
Benefit: When using Shunpo spring attack, the shinigmi my mke an opposed hide test against her targets spot. If she wins, she may make the charge as though her target was flat footed. This costs either 3 SEP in addition to the cost of Shunpo and Shunpo Spring Atttack. If she uses htis ability on Shunpo punce she must pay for each use individually
Shunpo Adjustment
Prerequisites: Shunpo dodge, Shunpo 60+
Benefit: After using Shunpo dodge, and after the attack is resolved (and Shunpo counter etc), the shinigami may move a distance of to ½ her Shunpo distance, using Shunpo.
Shunpo Blink
Prerequisites: Shunpo 80ft, Shunpo displacement
Benefit: When using Shunpo, she may pay 7 SEP to benefit from the effects of a Blink spell at the end of her Shunpo movement, so long as she moved more than 60ft using Shunpo. The blink effect persist for up to a minute so long as she keeps moving at least 60ft of Shunpo a turn. If in any round she did not move far enough, the blink fade at the start of her next round.
Because this abillity comes from speed, it is not effected by true seeing or see invisibility.
Shunpo Blur
Prerequisites: Shunpo 50ft
Benefit: When using Shunpo, she may pay 3 SEP to benefit from the effects of a Blur spell at the end of her Shunpo movement, so long as she moved more than 30ft. until the start of her next turn. The blur persist for up to a minute so long as she keeps moving at least 30ft of Shunpo a turn. If in any round she did not move far enough, the blur fade at the start of her next round.
Because this comes from speed, it is not effected by true seeing or see invisibility.
Shunpo Counter
Prerequisites: Shunpo dodge, base attack bonus 6+
Benefit:When using Shunpo dodge, the shinigami may pay an extra 2 sep to make an attack of opportunity against her assailant, after their attack is resolved, so long as they are within her reach/1st range increment. The enemy counts as flat footed for this attack. She may only use Shunpo Counter once per round, regardless of the number of attacks of opportunities she could make
Shunpo Displacement
Prerequisites: Shunpo 60ft, Shunpo blur
Benefit: When using Shunpo, she may pay 5 SEP to benefit from the effects of a Displacement spell at the end of her Shunpo movement, so long as she moved more than 40ft using Shunpo. The displacement persist for up to a minute so long as she keeps moving at least 40ft of Shunpo a turn. If in any round she did not move far enough, the displacement fade at the start of her next round.
Because this comes from speed, it is not effected by true seeing or see invisibility.
Shunpo Distraction
Prerequisites: Shunpo 60+, Shunpo Trail, able to cast 3rd level kido spell, Gillian level Negacións or Ginto spells
When moving using Shunpo (but not making a Shunpo pounce or spring attack), the shinigami can pay an extra 7 SEP to become invisible, and leave a Major Image in her place, moving in the opposite direction. This persists for every round she moves at least 60ft using Shunpo, up to a maximum of a minute. If she makes any form of attack, both the invisibility and image vanish
she can use both this and Shunpo Trail at one time. If she does so, she creates a number of major images equal to the number of mirror images she would of made.
Shunpo Dodge
Prerequisites: Shunpo 40ft, Shunpo trail or blur
Benefit: whenever the shinigami comes under attack, she may use Shunpo dodge as an immediate by paying 5 SEP. The attacker must make two attack rolls, and take the lowest as their result. Against abilities that allow reflex saves, the shinigami may instead roll two saves, taking the highest. This has no effect against abilities that inflict will or fortitude saves.
This consumes her use of Shunpo for the next round. She counts as having moved 40ft with Shunpo for abilities that rely one movement.
Special: the shinigami may instead use Shunpo blur or trail as an immediate action, instead of forcing the enemy to reroll. They must pay ½ the cost of the second ability as well as Shunpo dodge, and must be able to move 60ft to use this option.
Shunpo Juggernaut
Prerequisites: Shunpo spring attack, Improved Bull rush
Benefit when using her Shunpo spring attack or Shunpo pounce, and making a bullrush, the shinigami can bullrush creatures of any size, and she gains +1 on the opposed strength test for each 10ft she moved using Shunpo.
If she spends 3 SEP when Shunpo Juggernaut, and she slams her victim into a wall or any other object that would resist being destroyed by having the creature pushed into it, the creature and the object suffer 2d6 bludgeoning damage, ignoring hardness. If she pays 10 sep, this is increased to 6d6. She can choose whether to use this ability individually on each attack of a Shunpo pounce.
She may also make a bullrush attempt against any barrier that is within her Shunpo distance. She recieves a +1 bonus for every 10 feet moved beforehand and a +1 bonus for every 5 feet left to move on this bull-rush. If she succeed the bullrush check, she instantly destroys a 10' x 10' section of the interposing barrier.
Shunpo Mobility
Prerequisites: Shunpo
Benefit: In any round where the shinigami uses Shunpo, they may pay an extra 2 SEP to gain a bonus to AC equal to the distance moved/10ft against the first attack made against them next round
Special: This feat counts as mobility for the purpose of prerequisites.
Shunpo Pounce
Prerequisites: Shunpo spring attack, dex 17+
Benefit: when making a Shunpo spring attack, the shinigami may pay an extra 2 sep per attack to make a second charge against any other creature in her Shunpo range, up to a maximum of the amount of attacks she could make in a full attack. She can return to creatures she has hit before if she so desires, so long as she charged one other creature in the intervening time frame. If she uses Senka, or other enhancements, on this ability, then she must pay for each on each attack, though she need not use them on each attack.
Shunpo Rend
Prerequisites: Shunpo pounce, BaB 9+
Benefit: when using Shunpo pounce, if she hits a creature more than once, she can rend for zanpakuto damage + 1½ dex modifier
Shunpo Spring Attack
Prerequisites: base attack bonus 6+, Mobility, Shunpo 30 ft
Benefit: As a full round action, she may use Shunpo to make a charge action, then overrun past the foe in the speed of light. They make a standard charge action, using Shunpo instead of her normal movement. She does not need to be able to draw a strait line to the target. After she makes her attack, she can continue to move using Shunpo up to her Shunpo distance per turn.
Special: This counts as spring attack for the purpose of prerequisites
Shunpo Throw
Prerequisites: Shunpo spring attack, improved trip
Benefit: When using her Shunpo spring attack or Shunpo pounce, the shinigami may replace her attack with a trip action against the foe. If she succeeds, then not only is the foe tripped, but they're also thrown up to ¼ shinigami's remaining Shunpo distance in a direction of her choice.
The distance she can throw them is halved for every size category they are above her, and doubled for every size category smaller
Shunpo Trail
Prerequisites: Shunpo 40ft
Benefit: When using Shunpo, she may pay 3 SEP to benefit from the effects of a Mirror Image spell at the end of her Shunpo movement, so long as she moved more than 20ft. turn. The images persist for up to a minute so long as she keeps moving at least 20ft of Shunpo a turn. If in any round she did not move far enough, the mirror images fade at the start of her next round.
Because this comes from speed, it is not affected by true seeing or see invisibility.