Spiritual Energy points, or SEP, are a measure of a character' reiatsu and spiritual power. They represent the characters ability to manipulate spiritual power, and how much energy they possess. SEP is used to activate all spiritual powers the character possesses, from Kido, to a zanpakuto, to a Hollow's Cero and many, many more.
When creating a character, in addition to rolling for abilities (If your DM is rolling for stats), you also roll 1d8. This determines your Spiritual Energy Rating, which is used to determine the size of the character's SEP pool, as shown in the table below.
Quincy do not have an SEP pool, but instead use Spirit Charges. These function the same as SEP but are obtained and stored in a different manner. See the Quincy page for more details. Quincy still need a Spiritual Energy Rating, however, so should still roll for one.
DMs may choose instead to do 1d6+2 for the rolls, or, for a slightly more powerful campaign, could even allow 1d4+4 to be rolled.
The table below determines your total Spiritual Energy Pool at each level. For example, if you rolled a 5 (High progression), then at level 3 you would have 14 SEP at your disposal.
SEP per day by Level
Level | Pathetic (1) | Low (2) | Average (3) | Medium (4) | High (5) | Extraordinary (6) | Extreme (7) | Insane (8) |
1st | 0 | 0 | 0 | 2 | 2 | 4 | 4 | 8 |
2nd | 0 | 0 | 1 | 6 | 7 | 9 | 10 | 14 |
3rd | 0 | 1 | 3 | 11 | 14 | 17 | 19 | 28 |
4th | 1 | 3 | 5 | 17 | 22 | 25 | 30 | 44 |
5th | 3 | 5 | 7 | 25 | 32 | 37 | 44 | 64 |
6th | 5 | 7 | 11 | 35 | 46 | 52 | 63 | 92 |
7th | 7 | 11 | 15 | 46 | 61 | 69 | 84 | 122 |
8th | 11 | 15 | 19 | 58 | 77 | 87 | 106 | 154 |
9th | 15 | 19 | 23 | 72 | 95 | 108 | 131 | 190 |
10th | 19 | 23 | 27 | 88 | 115 | 132 | 159 | 230 |
11th | 23 | 27 | 35 | 106 | 141 | 159 | 194 | 282 |
12th | 27 | 35 | 43 | 126 | 169 | 189 | 261 | 338 |
13th | 35 | 43 | 51 | 147 | 198 | 220 | 271 | 396 |
14th | 43 | 51 | 59 | 170 | 229 | 255 | 314 | 458 |
15th | 51 | 59 | 67 | 195 | 262 | 292 | 359 | 524 |
16th | 59 | 67 | 79 | 221 | 300 | 331 | 410 | 600 |
17th | 67 | 79 | 91 | 250 | 341 | 375 | 466 | 682 |
18th | 79 | 91 | 103 | 280 | 383 | 420 | 523 | 766 |
19th | 91 | 103 | 115 | 311 | 426 | 466 | 581 | 852 |
20th | 103 | 115 | 127 | 343 | 470 | 514 | 641 | 940 |
Bonus SEP
In addition to the characters natural SEP pool, characters in BleachD20 can earn extra SEP through having a high Reiatsu Attribute. To determine bonus SEP, compare the characters Reiatsu Attribute to the table below
Table: Bonus SEP by Reiatsu Attribute
Ability Score | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th | 19th | 20th |
10–11 | 1 | 3 | 4 | 6 | 7 | 9 | 10 | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 22 | 24 | 25 | 27 | 28 | 30 |
12–13 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 |
14–15 | 2 | 5 | 7 | 10 | 12 | 15 | 17 | 20 | 22 | 25 | 27 | 30 | 32 | 35 | 37 | 40 | 42 | 45 | 47 | 50 |
16–17 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 |
18–19 | 3 | 7 | 10 | 14 | 17 | 21 | 24 | 28 | 31 | 35 | 38 | 42 | 45 | 49 | 52 | 56 | 59 | 63 | 66 | 70 |
20–21 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 |
22–23 | 4 | 9 | 13 | 18 | 22 | 27 | 31 | 36 | 40 | 45 | 49 | 54 | 58 | 63 | 67 | 72 | 76 | 81 | 85 | 90 |
24–25 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 |
26–27 | 5 | 11 | 16 | 22 | 27 | 33 | 38 | 44 | 49 | 55 | 60 | 66 | 71 | 77 | 82 | 88 | 93 | 99 | 104 | 110 |
28–29 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 114 | 120 |
30–31 | 6 | 13 | 19 | 26 | 32 | 39 | 45 | 52 | 58 | 65 | 71 | 78 | 84 | 91 | 97 | 104 | 110 | 117 | 123 | 130 |
32+ | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | 98 | 105 | 112 | 119 | 126 | 133 | 140 |
Regaining Lost SEP
A character regains all SEP used after eight hours of peaceful rest and relaxation. They do not need to sleep during this period, though anyone suffering from fatigue or starvation will not regain SEP.
SEP Point Buy System
The method for determining a characters SEP pool outlined above is designed for games where characters roll to determine their attributes, but this does not always apply to all games. If your game in question uses the Point Buy system to determine attributes, then it is recomended the characters use the following values.
Table: SEP Points Buy
SEP rating | Point Cost |
1 | -4 |
2 | -2 |
3 | 0 |
4 | 2 |
5 | 4 |
6 | 6 |
7 | 10 |
8 | 16 |
Due to adding an extra attribute to the system, it is also recommended that GMs increase the amount of points available by 4-6
[[size=3pt]]SEP limit[[/size]]
Just having the energy is not always enough to put it to use, and character need skill and control as well. To represent this, the most SEP any character can spend on a single action is equal to their character level, and no more.
Spiritual Pressure Efficiency
A measure of the how adept at the use of spiritual energy one is, SPE allows one's SEP to stretch further.
When a character uses SEP, they count each point of SEP expended as though it were multiplied by the amount of SPE for the purposes of paying costs and maximum SEP used each round. Any excess SEP from paying a cost that is an odd number is lost.
SEP as Action Points:
Though Spiritual Energy Points are mainly used for Kido, Cero, and other such abilities, it can also be used as Action Points (also known in some circles as Plot-Kai), used to enhance another roll or action. Doing so is a free addition to the action itself. You can only use one Action Point on each roll.
Depending on your level, for each SEP you expend, you add the following to your roll. Remember, expending SEP in this way must be done before you find out whether you succeed or fail on your roll.
Level | Dice |
1-7 | 1d6 |
8-14 | 2d6 |
15-20 | 3d6 |
21-30 | 3d8 |
31+ | 3d10 |
31+ (Boosted) | 3d12 |
Special: You may expend an additional 2 spiritual energy to increase it to the next step. You may only advance one step.