Spiritual Energy System

Spiritual Energy points, or SEP, are a measure of a character' reiatsu and spiritual power. They represent the characters ability to manipulate spiritual power, and how much energy they possess. SEP is used to activate all spiritual powers the character possesses, from Kido, to a zanpakuto, to a Hollow's Cero and many, many more.

When creating a character, in addition to rolling for abilities (If your DM is rolling for stats), you also roll 1d8. This determines your Spiritual Energy Rating, which is used to determine the size of the character's SEP pool, as shown in the table below.

Quincy do not have an SEP pool, but instead use Spirit Charges. These function the same as SEP but are obtained and stored in a different manner. See the Quincy page for more details. Quincy still need a Spiritual Energy Rating, however, so should still roll for one.

DMs may choose instead to do 1d6+2 for the rolls, or, for a slightly more powerful campaign, could even allow 1d4+4 to be rolled.

The table below determines your total Spiritual Energy Pool at each level. For example, if you rolled a 5 (High progression), then at level 3 you would have 14 SEP at your disposal.

SEP per day by Level

Level Pathetic (1) Low (2) Average (3) Medium (4) High (5) Extraordinary (6) Extreme (7) Insane (8)
1st 0 0 0 2 2 4 4 8
2nd 0 0 1 6 7 9 10 14
3rd 0 1 3 11 14 17 19 28
4th 1 3 5 17 22 25 30 44
5th 3 5 7 25 32 37 44 64
6th 5 7 11 35 46 52 63 92
7th 7 11 15 46 61 69 84 122
8th 11 15 19 58 77 87 106 154
9th 15 19 23 72 95 108 131 190
10th 19 23 27 88 115 132 159 230
11th 23 27 35 106 141 159 194 282
12th 27 35 43 126 169 189 261 338
13th 35 43 51 147 198 220 271 396
14th 43 51 59 170 229 255 314 458
15th 51 59 67 195 262 292 359 524
16th 59 67 79 221 300 331 410 600
17th 67 79 91 250 341 375 466 682
18th 79 91 103 280 383 420 523 766
19th 91 103 115 311 426 466 581 852
20th 103 115 127 343 470 514 641 940

Bonus SEP
In addition to the characters natural SEP pool, characters in BleachD20 can earn extra SEP through having a high Reiatsu Attribute. To determine bonus SEP, compare the characters Reiatsu Attribute to the table below

Table: Bonus SEP by Reiatsu Attribute

Ability Score 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
10–11 1 3 4 6 7 9 10 12 13 15 16 18 19 21 22 24 25 27 28 30
12–13 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40
14–15 2 5 7 10 12 15 17 20 22 25 27 30 32 35 37 40 42 45 47 50
16–17 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60
18–19 3 7 10 14 17 21 24 28 31 35 38 42 45 49 52 56 59 63 66 70
20–21 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80
22–23 4 9 13 18 22 27 31 36 40 45 49 54 58 63 67 72 76 81 85 90
24–25 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
26–27 5 11 16 22 27 33 38 44 49 55 60 66 71 77 82 88 93 99 104 110
28–29 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120
30–31 6 13 19 26 32 39 45 52 58 65 71 78 84 91 97 104 110 117 123 130
32+ 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140

Regaining Lost SEP
A character regains all SEP used after eight hours of peaceful rest and relaxation. They do not need to sleep during this period, though anyone suffering from fatigue or starvation will not regain SEP.

SEP Point Buy System
The method for determining a characters SEP pool outlined above is designed for games where characters roll to determine their attributes, but this does not always apply to all games. If your game in question uses the Point Buy system to determine attributes, then it is recomended the characters use the following values.

Table: SEP Points Buy

SEP rating Point Cost
1 -4
2 -2
3 0
4 2
5 4
6 6
7 10
8 16

Due to adding an extra attribute to the system, it is also recommended that GMs increase the amount of points available by 4-6

[[size=3pt]]SEP limit[[/size]]
Just having the energy is not always enough to put it to use, and character need skill and control as well. To represent this, the most SEP any character can spend on a single action is equal to their character level, and no more.

Spiritual Pressure Efficiency
A measure of the how adept at the use of spiritual energy one is, SPE allows one's SEP to stretch further.
When a character uses SEP, they count each point of SEP expended as though it were multiplied by the amount of SPE for the purposes of paying costs and maximum SEP used each round. Any excess SEP from paying a cost that is an odd number is lost.

SEP as Action Points:
Though Spiritual Energy Points are mainly used for Kido, Cero, and other such abilities, it can also be used as Action Points (also known in some circles as Plot-Kai), used to enhance another roll or action. Doing so is a free addition to the action itself. You can only use one Action Point on each roll.
Depending on your level, for each SEP you expend, you add the following to your roll. Remember, expending SEP in this way must be done before you find out whether you succeed or fail on your roll.

Level Dice
1-7 1d6
8-14 2d6
15-20 3d6
21-30 3d8
31+ 3d10
31+ (Boosted) 3d12

Special: You may expend an additional 2 spiritual energy to increase it to the next step. You may only advance one step.

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