Vizard Warrior

Entry Requirements

Feats: Inner Hollow
Base Attack Bonus: +7
Special: Shikai class feature.
Special: Did not possess the Hollow subtype prior to taking levels in a Vizard class

Table: Vizard Warrior

Hit Die: D10 or base class (whichever is higher)

Level BaB Special
1 +1 Masked Warrior, Control, Hollowified Power
2 +2 Hollow Ability, Mask Design
3 +3 Cero, Hollowified Power
4 +4 Hollow Ability, Mask Evolution
5 +5 Masked Champion, Hollowified Power

Class Skills: As Base Class
Skill Points: As Base Class

Weapon and Armour proficiencies: The Vizard warrior gains no new weapon or armour proficiencies.

Class Features

Masked Warrior: The signature power of the Vizard is his mask, the mark of the hollow within and it's subjugation. Donning this mask is a move equivalent action that provokes attacks of opportunity. At 3rd level, this is reduced to a swift action, and no longer provokes an attack of opportunity, and is a free action at 5th level. The mask provides the following benefits:

  • The Vizard gains the Hollow Subtype (see sidebar).
  • An enhancement bonus to an ability score of his choice and either his Constitution score or Reiatsu Attribute, chosen when the first level of either Vizard class is taken, equal to his Vizard level. Any HP/SEP gained from this is not temporary, but real HP/SEP, and is lost when his mask ends and/or breaks. His SEP cannot fall below 0 due to this, though his HP can.
  • The Vizard receives a bonus to Will saves equal to ½ his Vizard Level (minimum 1).
  • The Vizard has fast healing equal to his Vizard level.
  • The Vizard is immune to fear and panic, as well as similar effects.
  • The Vizard's mask lasts for a number of rounds equal to his Vizard level + his Reiatsu modifier (including any bonuses from the mask), thought it can be maintained for longer by passing a Will Save at the end of each round beyond this normal time period (including the round it would have ended), with a DC equal to 15+ the number of rounds it has been maintained for.
  • Whenever the Vizard is damaged, there is a chance his mask will shatter. This is a Will Save with a DC of 10 + (damage / 10). If the Vizard fails this save, his mask breaks, ending the masked state prematurely.
  • When the Vizard's masked state ends naturally, they are fatigued. If their mask broke, they are instead Exhausted.

Levels in Vizard Warrior and any other Vizard class stack for determining the benefits and duration of the Vizard's mask

Control: To become a true Vizard, the Vizard must have brought their inner-hollow – the destructive side of his Shinigami powers – under his control. The Vizard no longer needs to make saves to restrain his inner-hollow. When his HP is reduced to an amount where the Hollow would take over, the Vizard chooses to let it take control or not.
Alternately, the Vizard can choose to have their inner-hollow take control at any time, so long as they are in the masked state.

Hollowified Power: at 1st level, The Vizard's Hollow Reiatsu begins to merge and empower his other abilities. he Vizard Selects one activated Zanpakuto ability (IE: an ability that uses an action and is not always active), and one of the Options] presented below. When the Vizard uses the chosen ability is in his masked state, he can spend extra SEP to enhance it, as the chosen ability. At 3rd level, 5th level, and every 3 levels thereafter, the Vizard can choose another power to enhance. The Vizard may choose to enhance the same ability multiple times, though not with the same enhancement unless otherwise noted.

Hollow Ability: At 2nd level, and every 2 levels thereafter, the Vizard gains a hollow ability of his choice. This ability is only active while his mask is on. The Vizard must select an ability that works while sealed, due to not having a Hollow's body. If he is of 12th level or higher, he can select Adjuchas level hollow powers.

Mask Design: As the Vizard's Powers evolve, his mask starts be become more advanced and intricate. Choose one of the following mask designs. While wearing his mask, the Vizard gains the listed benefit.
A Vizard with levels in both Vizard Warrior and Vizard Spellslinger can select different mask designs for each class. Both mask designs are active at once. If the Vizard select the same design, levels in both classes stack for determining the benefits, otherwise the benefits from each class are calculated separately

  • Speed: The Vizard gain a bonus to Shunpo distance equal to ½ his Vizard level * 5
  • Defense: The Vizard's defense bonus to AC increases by an amount equal to ½ his Vizard level
  • Power: The Vizard gains a bonus to attack and damage rolls equal to ½ his Vizard class level
  • Stealth: The Vizard increases his sneak attack or skirmish damage by 1 point per dice for every 4 Vizard levels.

Cero: At 3rd level, the Vizard is capable of channeling the power of his inner-hollow. He can use Cero, so long as he is in his masked state.

Mask Evolution: from 4th level onwards, the Vizard can draw out the power of his mask in greater busts, at the cost of damaging his mask and leaving himself at risk of being depowered. Depending on his mask type, the Vizard can use one of the following abilities. When he uses this ability, he must make a DC20 Will save. If he succeeds, the duration of his mask is reduced by 1 round. If he fails this save, his mask is immediately shattered. The action still takes effect regardless of the outcome of the Will Save. If the vizard's mask was already beyond it's normal duration, it shatters regardless of the outcome of the will save.

  • Speed: As a free action that does not provoke attacks of opportunity, the Vizard gains the effects of Haste until the beginning of his next turn.
  • Defense: As a full-round action that does not provoke attacks of opportunity, the Vizard renders himself immune to damage until the start of his next turn. .
  • Power: The Vizard makes a single attack as a standard action, initiates a Strike with an activation time of a standard action, or use a Zanpakuto power which requires a standard action (or less) and has a duration of instant. The Vizard gains a bonus to hit on this attack equal to his Reiatsu modifier, and the damage/healing is increased by his character level. This attack may be used as part of a charge, where the bonus damage doubles.
  • Stealth: The Vizard may make an attack as if the target was flat footed.

Masked Champion: At 5th level, the Vizard has unlocked the full potential of his inner hollow. The Vizard can pay 10 SEP and shatter his mask (automatically ending Masked State as if their mask broke) to perform the ability relevant to his mask type. The exhaustion does not kick in until the end of his turn. This ability cannot be used if the vizard's mask is beyond it's normal duration

  • Speed: The Vizard may take an immediate turn, as if his initiative roll had come round. This does not change his initiative value (IE: he could act faster than someone with a 17 if they had a 13, but he'd still be 13). his mask shatters as the end of this bonus turn.
  • Defense: As a full-round action that does not provoke an attack of opportunity, all allies with 100 ft are protected from HP damage for a single round. Things that are not damage, or extra effects based off damage (such as injury poisons, hp gained from vampiric touch etc) still function normally.
  • Power: Until his next turn, the Vizard gains a bonus on all attack rolls equal to his Reiatsu modifier, and a bonus on damage equal to his character level.
  • Stealth: for the remained of the turn, the Vizard may attack as if the target was flat footed, and all attacks made this round are touch attacks.

In addition, his mask henceforth provides ½ it's benefit to the Vizard's other attributes (IE: the ones not already boosted by his mask)

++ Hollowified Enhancements

  • Empower Ability: The ability used is Empowered. This enhancement can only be applied to an ability that has a random numeric value. Using this increases the cost of the ability by an additional 4 SEP. The Vizard cannot both empower and maximize one ability in a given turn, but may apply them both to the same ability.
  • Maximize Ability: This enhancement can only be applied to an ability that has a random numeric value. The ability used is Maximized. Using this ability increases the cost by an additional 6 SEP. A Vizard cannot both empower and maximize an ability in a given turn, but may apply them both to the same ability.
  • Extend: This enhancement can only be applied to a power with a duration of one round or greater. This cannot be applied to a sustained power. Using this ability increases the cost of the ability by an additional 2 SEP. This enhancement may be applied to the same power multiple times. Its effects stack. The cost does not increase further
  • Repetitive: This enhancement can only be applied to an ability with a duration of Instantaneous. The ability repeats itself at ½ its original effectiveness at the end of the target's next round. If the victim was entitled to a save against the first ability, then they are entitled to one against the second, using the same DC. Using this ability increases the cost of the ability by an additional 4 SEP. This enhancement may be applied to the same power multiple times. Its effects stack. The cost does not increase further for each additional application of this.
  • Discriminatory: This enhancement can only be applied to an ability with an area of effect. The Vizard can choose which of the valid targets in an area of the ability are affected and which are not. If the ability lasts for more than one round, they can decide which creatures are affected each round. Using this ability increases the cost of the ability by an additional 2 SEP
  • Reach: The Enhanced ability's range is increased by 50% (150% of self remains self). Using this ability increases the cost of the ability by an additional 2 SEP. This enhancement can be applied to the same power multiple times. Its effects stack. The cost does not increase further for each additional application of this.
  • Chain: This enhancement can only be applied to an ability with a single target. The enhanced ability jumps to one additional valid target in range, at 50% effectiveness. Using this ability increases the cost of the ability by an additional 4 SEP. This can be applied to the same power multiple times. Its effects stack. The cost does not increase further
  • Instant: This enhancement can only be applied to an ability which does not take longer than a full round action. Once per round, the selected ability may be used as a free action that does not provoke attacks of opportunity. Using this ability increases the cost of the ability by an additional 8 SEP. If multiple abilities are enhanced by this ability, only one of them may be used each round.
  • Delayed: The enhanced ability is used as normal (cost, activation time, target(s) etc.), except its effects are not activated immediately. The Vizard can choose to activate the ability any time, so long as their mask is on and has not been deactivated since using the ability. Activating the Delayed ability is a free action. Using this ability increases the cost of the ability by an additional 4 SEP.
  • Merciful: This enhancement can only be applied to an ability that inflicts damage of some kind. All damage from the attack becomes positive energy, regardless of whether it normally caused energy damage, or what type energy it was before. Using this ability increases the cost of the ability by an additional 2 SEP.
  • Devastating: This Enhancement can only be applied to an ability that inflicts damage of some kind. All damage from the attack becomes negative energy, regardless of whether it normally caused energy damage, or what type energy it was before. Using this ability increases the cost of the ability by an additional 2 SEP.
  • Vampiric: This enhancement may only be applied to an ability that inflicts damage of some kind. The Vizard gains temporary hit points equal to ½ the damage inflicted, that lasts so long as is mask remains. Using this ability increases the cost of the ability by an additional 4 SEP.
  • Penetrating: The save DC of the ability chosen is increased by two. Using this ability increases the cost of the ability by an additional 2 SEP. This enhancement may be applied to a single ability multiple times. Its effects stack.
  • Absolute Power: This enhancement can only be applied to an ability that has both the Maximized and Empowered enhancements applied to it. The ability is both Empowered and Maximized. Using this ability increases the cost of the ability by an additional 8 SEP
  • Triggered Delay: This Enhancement can only be applied to an ability that has the Delayed enhancement applied. The enhanced ability is not activated immediately, but instead has a trigger (as Contingency). This trigger remains in place for up 24 hours, at which point the ability automatically triggers. The Vizard does not need to keep his mask on for the ability to trigger. Using this ability increases the cost of the ability by an additional 10 SEP
  • Spiritually Vampiric: This enhancement can only be applied to an ability that has the Vampiric enhancement applied to it. The Vizard gains ¼ of the damage caused as temporary SEP and temporary HP. Using this ability increases the cost of the ability by an additional 2 SEP
  • Twinned: This enhancement can only be applied to an ability which has the chained enhancement applied to it. When using this ability, the enhanced ability is resolved twice, both at full power. Using this ability increases the cost of the ability by an additional 8 SEP
  • Persistent: This enhancement can only be applied to an ability that has the repetitive enhancement applied to it. The enhanced ability repeats itself at half its origional effectiveness each round the Vizard remains in a masked state. Using this ability increases the cost of the ability by an additional 2 SEP

Beyond 5th level

The shinigami can chose to continue advancing in the Vizard Warrior class after 5th level. If they choose to do so, they gain the following abilities.
At 6th level and every 3 levels thereafter, the Vizard can hollowify another power At 7th level and every 3 levels thereafter, the Vizard gains another Hollow power At 8th level, and every 3 levels thereafter, the Vizard gains a bonus feat he meets the prerequisites for that is a Zanpakuto, Shunpo or Hollow feat. If he is above level 20, he may choose epic feats he qualifies for as well

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