Zanpakuto Darkness Type

Eyes of Darkness
Prerequisites: None
Activation Cost: None
The Shinigami gains darkvision, and can see as well in mundane darkness as she could in full daylight, including colour, detail etc. The shinigami is immune to blindness.
Special: This ability may be taken multiple times. Each time allows you to see through another layer of darkness (Darkness Spell < Deeper Darkness etc). If this ability is taken three times, then the shinigami can see through any form of darkness.

Bestow Eyes of Darkness
Prerequisites: Eyes of Darkness
Activation Cost: 2 SEP
As a swift action, the Shinigami can share her her Eyes of Darkness with all her allies within 100ft. This lasts until she chooses to end it, or she seals her Zanpakuto.

Darkness
Prerequisites: None
Activation Cost: 1 SEP
The Zanpakuto emits an inky darkness that obscures everything within a 20-foot radius as per the effects of the Darkness spell, except it does not suppress magical illumination. When used against the Illumination Zanpakuto ability, the ability with more ranks takes precedence.
The Shinigami may activate or suppress this ability as a free action. It lasts until she seals her zanpakuto.
The Shinigami can see in her own darkness, as if it was full illumination.
Special: You may select this ability multiple times. Each time increases the level of illumination you can overcome (such as magical light) by one stage, and either the radius by 10ft, or the miss chance granted by 10%.

Shroud of Darkness
Prerequisites: Darkness
Activation Cost: 3 SEP
As a standard action, the Shinigami may coat one creature or object within 100 + character level * 10 ft in darkness, exactly as her Darkness ability. If the shinigami chooses, the target may see in the darkness as if it was full illumination. The victim is entitled to a will save (DC 10 + ½ character level + Reiatsu modifier) to resist the effect. This lasts 1 round per character level.
This is a swift action when used against willing targets.

Darkness Boutique
Prerequisites: Shroud of Darkness, Specialized.
Activation Cost: as Shroud of Darkness per target.
The shinigami may, as a full round action, target a number of valid targets with Shroud of Darkness, up to a maximum number equal to her Reiatsu Modifier.

Total Blackout
Prerequisites: Darkness, two other darkness abilities
Activation Cost: Darkness + 2 SEP
The Shinigami's Darkness ability also obscures one other sense, other than touch, chosen when the ability is taken. Once again, the shinigami/target retains the use of the chosen sense if the shinigami so desires.
Special: This ability may be taken multiple times. Each time obscures another sense. This does not increase the cost.

Shape Darkness
Prerequisites: Darkness
Activation Cost: 1 SEP
As a Swift Action, the Shinigami can shape any darkness effect she has created (through her zanpakuto or any other means) into any other shape or form, so long as it's total area does not change. The darkness does not need to remain connected, though each part may not be more than 10ft apart.
When creating darkness through any means, she can use this ability as a free action on that patch of darkness.

Solid Darkness
Prerequisites: Darkness, Shape Darkness two other Darkness Type Abilities.
Activation Cost: 7 SEP
The Shinigami can create solid, tangible objects of darkness. As a standard action, she creates as much Solid Darkness as the total area of her Darkness ability. Only one object is created, though it can be of any shape. The Object is created anywhere within 100ft, though it cannot be placed on a creature.
Darkness created in this way weighs nothing and hovers in place. It requires a DC 15 strength test to move, increased by 2 for every 5 foot above 20ft
The Darkness lasts 1 minute per character level. The Shinigami can dispel any objects created in this way as a free action
Darkness created in this way has hardness equal to 5 + ½ character level, and 5 hp per 2 character levels. It is automatically dispelled by any light effects that would dispel the Shinigami's Darkness ability, and immune to any light effects that the Shinigami's Darkness Ability. It can support about as much weight as wood of the same thickness.
Special: This ability may be taken multiple times. Each time increases the hardness by 2, the dc to move it by 2 and the HP by 10

Move Darkness
Prerequisites: Shape Darkness
Activation Cost: None
As a move-equivalent action, the Shinigami can move any patch of darkness, or object created through Solid Darkness, within 100 ft up to 30ft in any direction.

Touch of Darkness
Prerequisites: Darkness, four other darkness type abilities, specialized
Activation Cost: 5 SEP
The shinigami may treat any creature in or adjacent to any darkness they create as if they creature was within their reach. They must pay for every action they use with this power (for example it would cost 5 SEP to make either a standard of full attack using this ability, as well as to make an attack of opportunity). They do not need to pay if a creature is within range normally.

Cloud Vision
Prerequisites: Darkness
Activation Cost: 2 SEP
The Shinigami creates a black film over her target’s eyes, blinding them. As a standard action, you may target a creature within 100ft. They must succeed a reflex save (DC 10+1/2 character level+constitution modifier) or be blinded for 1 round/character level + reiatsu modifier.
Special: This ability may be selected multiple times. Each time increases either the area effected by 5 feet (effectively making it a burst effect), increasing the save DC by 2, or the duration by 1/2 character level.

Sleep
Prerequisites: None
Activation Cost: 3 SEP
The Shinigami lulls one or more creature within 100ft into a deep, magical slumber. The victim is entitled to a will save (DC 10 + ½ character level + Reiatsu modifier) to resist the effect. The Shinigami can effect a total number of hit dice equal to her own hit dice.
Special: This ability can be taken multiple times. Each time increases the save DC by 2, or the number of hit dice by 2

Nightmare
Prerequisites: Sleep, three other zanpakuto abilities
Activation Cost: 7 SEP
This Zanpakuto ability allows you to cause horrendous nightmares upon your target. It functions exactly like the 5th level Wizard spell.
Special: This ability may be taken multiple times, each time either:

  • Adds 1d10 to the damage dealt.
  • Allows Nightmare to be cast upon an awake person (causing them to have nightmares when next they sleep)
  • Decreases the DC modifiers by one step (intimate knowledge gives them -6 on their will saves, knowledge gives -1, second hand gives +4, and no knowledge gives +9, etc.)
  • Causes the victim to be exhausted instead of fatigued upon waking.

Black Tentacles
Prerequisites: Three other darkness abilities
Activation Cost: 5 SEP
The shinigami gains the ability to use Evard's Black Tentacles as a spell-like ability, with a caster level equal to character level.
Special: You may take this ability multiple times, each time either:

  • increases the strength of the black tentacles by +2
  • increases the radius by 5 feet
  • causes them to do 1d8 extra points of damage a round

These effects stack.

[Bad dreams] Bad Dreams
Prerequisites: Deep Sleep, three other darkness type abilities
Activation Cost: 3 SEP
The Shinigami can stir the minds of their sleeping victims into vicious dreams, infused with enough spiritual energy to make every dream cut and bruise real enough to kill. As a standard action, all victim of your deep sleep suffer 1d10 damage at the start of each round, so long as they remain asleep. The effects of the ability do not stack.
This ability may be used as part of Deep Sleep if the shinigami so desires.
Special: This ability may be taken multiple times. Each time increases the damage by a further 1d10.

Shadow's Grasp
Prerequisites: none
Activation Cost: 1 SEP
The shinigami can animate her foes shadows, bringing them to life and using them as her weapon. As a standard action, she can attempt to either Grapple, Disarm or Trip a foe within 100 + character level * 10 ft using their own shadow. She can use either her strength or her Reiatsu modifier for this attempt. If she pins her foe, she must use this ability each round she wishes to maintain the pin. The Shadow has the exact same AC as the target at all times.
Special: This ability may be taken multiple times. Each time increases her effective size category whilst using this ability by one.

Shadow's Chains
Prerequisites: Shadow's Grasp, Specialised
Activation Cost: Shadow's Grasp + 2 SEP
The Shinigami can control the shadows of multiple creatures at once. Her shadow's Grasp becomes a 5ft burst per character level.
Special: This ability may be taken multiple times. Each time increases the size of the burst by 5ft

Darkness' Grasp
Prerequisites: Shadow's Grasp, Darkness, two other darkness type ability.
Activation Cost: 2 SEP per target
The Shinigami's shroud of darkness can be brought to life, reaching out to strike and seize those nearby. As a full round action, she can use shadow's grasp against any number of creatures within her Darkness bubble. She cannot use this ability against creatures in darkness created by Shroud of Darkness.

Improved Darkness' Grasp
Prerequisites: Darknesses Grasp
Activation Cost: As Darknesses Grasp
The Shinigami can use Darknesses Grasp against any single patch of darkness within 100ft, rather than just her personal bubble.

Shadow's Strike
Prerequisites: Shadow's Grasp, one other Darkness ability
Activation Cost: Shadow's Grasp + 2 SEP
When using Shadow's Grasp, the shinigami may also make a single attack that deals base Zanpakuto damage against her target, using her reiatsu modifier in place of her strength modifier. This attack cannot be an additional trip, grapple or disarm.

Improved Shadow's Strike
Prerequisites: Shadow's Grasp, Shadow's Strike, four other darkness type abilities, BaB 6+
Activation Cost: Shadow's Grasp + 2 SEP per attack
As a Full round action, the shinigami can use Shadow's Grasp against a valid target and make a number of attacks up to the amount she could make on a full attack, using the base attack bonus for the relevant attack, against the target using shadow's strike.

Shadow Noose
Prerequisites: Shadow's Grasp, Specialised, four other darkness type abilities
Activation Cost: As Shadow's Grasp + 3 SEP
Whenever the Shinigami successfully Grapples an opponent using shadow's grasp she can use this ability as a free action. So long as she maintains the grapple, the victim begins to suffocate.

Consuming Darkness
Prerequisites: None
Activation Cost: 2 SEP
As a move action, the shinigami coats his blade in a shroud of darkness that leeches life out of his victims. Whilst this ability is active, the shinigami's zanpakuto deals an additional 2d6 Negative Energy

Improved Consuming Darkness
Prerequisites: Consuming Darkness, one other darkness type ability.
Activation Cost: As consuming darkness + 2 sep
the Bonus damage from consuming darkness is increased to 4d6

Greater Consuming Darkness
Prerequisites: consuimg darkness, four other darkness type abilities, specialized
activation cost: As consuming darkness + 4 SEP
The Bonus damage from consuming darkness is increased to 6d6

Swift Consuming Darkness
Prerequisites: Consuming Darkness
activation cost: As consuming darkness + 2 sep.
The shinigami can use consuming darkness as a swift action

Darkward
Prerequisites: None
Activation Cost: N/A
The shinigami has energy resistance 10 against negative enrgy damage
special: this ability can be taken multiple times. the effects stack.

Dark feeder
Prerequisites: Negative energy resistance 30+
Activation Cost: N/A
The shinigami is immune to negative energy damage

Improved Dark feeder
Prerequisites: Darkfeeder, specialized.
Activation Cost: N/A
The shinigami is healed by neagitve energy damage as well as positive energy damage.

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