Zanpakuto Earth Type

Earth-Type Zanpakuto can excrete powerful acids to debilitate their foes, strike them with the weight of the mountains or even turn the very ground against their foes

Shikai abilities

Acid Blade
prerequisites: None
Activation Cost: None
The shinigami's zanpakuto deals acid damage instead of it's normal damage type. She can choose to have any of her zanpakuto abilities deal acid damage instead of their normal damage. She can choose to have any creature the shinigami summon gain the acid subtype and deal acid damage with their attacks and abilities.

One Ton Hammer
prerequisites: None
Activation Cost: None
The shinigami's zanpakuto takes on a much heavier form, the blade comprised of heavy stone. Her zanpakuto deals bludgeoning damage. If she is a Kido/expert shinigami, it now deals damage equal to a warrior shinigami of the same level. If she is a warrior shinigami/arrancar, it now deals damage equal to a character 4 levels higher (or 2d12 at level 20).

Two Ton Hammer
prerequisites: One-ton hammer, one other earth ability
activation cost: 1 sep
As a move-equivalent action, the shinigami gathers more earth around her blade, increasing the weight and destructive force. Her melee attacks deal an extra 1d6 damage, and ignore 5 points of damage reduction, but her base land speed is reduced by 5 feet, and she suffers a -2 penalty to her dexterity, and any climb and swim tests.

Ten Ton Hammer
prerequisites: Two-ton hammer, one other earth ability
Activation cost: 2 sep
The bonus from the shinigami's two ton hammer increases to 2d6 damage, and ignores 10 points of damage reduction, but the penalties increase to -10 feet of movement speed, and -4 dexterity, climb and swim tests.

Corrosive Blade
Prerequisites: None
Activation Cost: 1 sep
As a move equivalent action, the shinigami can coat her zanpakuto in a highly corrosive acid that deals an additional 2d6 points of acid damage. This lasts until the end of the current battle, or until it is resealed.

Improved Corrosive Blade
Prerequisites: None
Activation Cost: 2 sep
The bonus damage from corrosive blade becomes 4d6 acid damage, instead of 2d6.

[[#greatercorrosiveblade]] Greater Corrosive Blade
Prerequisites: None
Activation Cost: 3 sep
The bonus damage from corrosive blade becomes 6d6 acid damage, instead of 4d6.

Swift corrosive blade
Prerequisites: Corrosive Blade
Activation Cost: as corrosive blade
The shinigami can coat her zanpakuto in acid (see corrosive blade) as a swift or immediate action instead of a move-equivalent action.

Lingering Acid
Prerequisites: Corrosive Blade
Activation Cost: None
whenever the shinigami strikes someone whilst corrosive blade is active, some of the acid remains on the victim. At the start of their next turn, they suffer ½ the damage from the shinigami's corrosive blade again.
Special: This ability can be taken multiple times; each time increases the duration of which the acid stays on the target by one round.

Voracious Acid
Prerequisites: Corrosive Blade, Lingering Acid, two other earth type abilities
Activation cost: None
each turn an enemy is damaged by the shinigami's Lingering Acid, their AC is reduced by 2 until the end of the battle.
Special: This ability can be taken multiple times. It's effects stack

Acid Wave
Prerequisites: Corrosive Blade
Activation cost: Corrosive Blade + 2 sep
The shinigami may, as a standard action, unleash a burst of acid in either a 60 foot line, a 30 ft cone or a 20 ft burst. The Acid deals damage equal to her corrosive blade (and improvements, if appropriate). Any creature in the area is entitled to a reflex save for half damage, with a dc of (10 + ½ character level + reistu stat modifier). Any creature that fails it's reflex save is also effected with the shinigami's Lingering Acid ability, if she possesses it. The shinigami does not need to have corrosive blade active to use this ability.

Acid Adaptation
prerequisites: None
Activation Cost: None
The shinigami gains acid resistance 10.
Special: This ability may be taken multiple times. Each time increases her acid resistance by 10

Acid Absorption
Prerequisites: Acid resistance 30
Activation Cost: None
The shinigami become immune to acid damage of all kinds.

Megaton Hammer
Prerequisites: one ton hammer, one other Earth-Type ability
Activation Cost: 1/5/9 sep
The shinigami gains the ability to use the mountain hammer manoeuvre, and all advanced versions, for the costs listed above (each price matching the level of the manouvre). She does not need to ready these manoeuvres, only pay the SEP cost.
Special: These do not count towards the prerequisites for any other manoeuvres.

Scion of the Mountain
perquisites: two other earth type abilites:
activation cost: 2 sep
The shinigami can activate this ability as a free action. It lasts until the start of her next turn. For that turn, she gains the following benefits:

  • Any Stone Dragon stance that requires her to not move more than 5 feet in a round instead requires her to not move more than half her base land speed in a round.
  • Giant's Stance, if she possesses the stance, has a size cap of Huge.
  • The shinigami may multiply the amount of any forced movement caused by a Stone Dragon strike by 2.

King under the Mountain
Prerequisites: scion of the mountain, specalised, six other Earth-Type abilities
Activation cost: 3 sep
The benefits from her scion of the mountain ability are changed to the following:

  • Any Stone Dragon stance that requires her to not move more than 5 feet in a round instead requires the shinigami to not move more than her base land speed in a round.
  • Earthstrike Quake's area, if she possesses the manoeuvre, is a burst equal to character level * 10 in feet. When using Earthstrike, she may also use Shattering strike as a swift action
  • Giant's Stance, if she possesses the stance, has a size cap of Gargantuan
  • She may multiply the amount of any forced movement caused by a Stone Dragon strike by 3.

Stoneform
Prerequisites: four other earth-Type abilites
activation cost: 7 sep
The shinigami's form becomes made of heavy, resistant stone slabs, vastly increasing her strength but linking her to the earth. Activating this is a move equivalent action that lasts until she decides to cancel it, or she falls unconcious/reseal her zanpakuto
The shinigami gain a +4 enhancement bonus to Strength and Constitution and a +5 competence bonus on Fortitude saves. She also become immune to poisons, stunning, blinding and all fear and nausea effects. She no longer need to breath. Due to her rocky skin, the shinigami gain dr 5/adamntine. She gain the earth subtype
However, this comes at a cost: The shinigami's dexterity is reduced by 4 points, and her movement speed is reduced by 5 feet and her weight increases by a factor of 5. She can no longer swim, only sink, and many things will be unable to support her weight.

Iron Form
prerequisite: Stoneform, 6 other earth type abilities
activation cost: 11 sep
the strength and constitution bonuses from her stone form are increased to +6, and the DR is increased to 10/adamantine. The dexterity penalty is also increased to -6
She now weighs 10 times as much as she did before.

Adamantine Form
prerequisites: Iron form, specalised, 8 other earth type abilites
activation cost: 15 sep
the strength and constitution bonuses from the shinigami's stoneform are increased to +8, as is the dexterity penalty. The damage reduction becomes 10/-. the movement penalty becomes 10 feet.
Whilst in adamantine form, the shinigami's size become large. If it was already large she gains no benefits. It she where already larger than that, then her size is unchanged
all of her attacks are treated as adamantine for all purposes.
A shinigami cannot use both Mythril form and Adamantine form at the same time.

Mythril Form
Prerequisites: Iron form, specalised, 8 other earth type abilites
activation cost: 15 sep
The shinigami suffers no dexterity or movement penalty whilst in stone form. She retains her ability to swim, and her weight is unchanged. Whilst in Mythril form, the shinigami may act as if she was hasted for all purposes.
all of her attacks are treated as mythril for all purposes.
A shinigami cannot use both Mythril form and Adamantine form at the same time

stoneskin
prerequisites: Stoneform
activation cost: 9 sep
The shinigami can cast stoneskin, as the spell, with a caster level equal to her character level.

Shattering Strike
Prerequisites: None
Activation Cost: 3 sep
As a standard action, the shinigami can shatter an area of ground, making the terrain rough and hard to traverse. This ability shatters the earth in a 20 foot radius burst centered on the shinigami each time it is used.
Every enemy touching the ground must pass a DC 10 + ½ character level + reistsu stat balance test or fall prone. If they pass, they are instead shaken for one round
The ground becomes rough terrain (requiring 2 squares of movement to traverse), and every creature moving upon it must pass a DC 10 + ½ character level + reistsu stat balance test or fall prone.
the shinigami can choose to have the ground become sand or mud after using this ability, if she so wishes, so long as the ground could become such (so not wood etc)

Earthen Spears
prerequisites: shattering strike, two other earth type abilities
activation cost: none
her zanpakuto can manipulate the broken earth into deadly blades. Any enemy in the area of her shattering strike suffers 1d6 damage per four levels (to a minimum of 1d6), which is doubled if they fall over. In addition, any difficult terrain the shinigami create causes the same damage to anyone that falls onto it.
Special: This ability can be taken multiple times. Each time increases the damage by 1d6 (2d6 on a trip)

Earthen Surge
prerequisites: Shattering strikes
Activation cost: as shattering strikes.
This ability allows the shinigami to shape her shattering strikes burst into either a cone, with a range of 1.5 times that of the burst, or a line with a range equal to twice the burst, and a width equal to ¼. All other factors of the ability remain the same.

Earthen Fortress
prerequisites: shattering strike
Activation cost: 3 sep
As a free action, when standing on earth, stone, rock, or worked surfaces such as cobblestone or flagstone streets, the square or square that the shinigami occupy raises up into a 5-foot pillar, causing the squares adjacent to it to buckle and have the same effects as earth effected by her Shattering Strike.
Every time the shinigami moves, the pillar the shinigami was standing on sinks into the ground and another one rises up in its place.
the shinigami may suppress this ability as a free action.
Special:t he shinigami may take this ability multiple times, it either increases the height of the pillar by 5 feet or the radius affected by 5 feet.

Earthen Keep
prerequisites: Earthen fortress, three other earth type abilities
activation cost: None
The pillars the shinigami create with Earthen Fortress do not sink back into the ground after the shinigami moves away, but instead remain until otherwise changed. the shinigami may activate or suppress this ability as a free action.

Pillar of Gaia
prerequisites: Earthen Fortress
Activation Cost: 3 sep
Striking the ground, the shinigami summon a rising pillar of earth underneath a foe.
Select one square within (30ft + 10 per character level). A pillar of earth rises from the ground, launching whomever is underneath it into the sky. Any target entierly on the targeted area is entitled to a reflex save (dc 10 + ½ character level + reistsu stat modifier) or be launched 10 feet into the air before falling down prone. This is, for all intents and purposes, a trip attack.
The square targeted is treated as being under the effects of her shattering stike ability.
If the shinigami have Earthen Keep, the shinigami can instead choose to keep the targeted area raised. The victims are still tripped, but do not suffer any falling damage. Using this option halves the height
Special: This ability can be taken multiple times. Each time either allows the user to target another square in range, increases the reflex dc by 2, or increases the height the target is launched by 10 ft on a failed save.

Teraform
prerequisites: none
activation cost: 3 sep
This ability functions like the 2nd level spell Soften Earth and Stone, with an assumed caster level equal to her character level, except that it also allows the shinigami to do the reverse, hardening the target as well. the shinigami can also use this ability to transform one form of metal to another. Doing so doubles the cost when targeting most special materials, and triples it when targeting adamantine
Special: This ability may be taken multiple times. Each time either increases the effective caster level by 2, or the depth by 1 ft

[[#Terrashift]] Terrashift
prerequisites: Terraform
activation cost: 7 sep
This ability functions much like the 6th level spell Move Earth, allowing the Zanpakuto’s wielder to affect any aspect of the earth that they are allowed with the Manipulate Earth ability as per Move Earth’s spell description. The amount of time it takes to change the terrain remains unchanged. The shinigami uses her character level to determine caster level for determining range.
Special: The shinigami may take this ability multiple times, each time allows the shinigami to effect earth 10 feet deeper than normal, or reduces the casting time by 1 minute per 150 feet.

Stone Cannon
prerequisites: Terrashift
activation cost: 3 sep
the shinigami raise a chunk of rock from the ground and launches it at high velocities towards a chosen target. Using this ability is a standard action. This is a ranged touch attack with a range of 100 ft + 10ft per character level. the shinigami must have a strait line towards the target.
If the touch attack hits, it explodes into a shower of sharp spikes. This is a burst attack that deals 2d6 bludgeoning damage to the initial target, and then half this as piercing damage in a 20ft burst. The victims of the piercing damage are entitled to a reflex save (dc 10+ 1/2 character level + reiatsu modifier) for 1/2 damage
Anyone that fails their reflex save must pass a dc (10+ ½ character level + reitsu modifier) fortitude save or be slowed for one round, as the shards of stone dig in painfully and prevent their movement.
Special: This ability can be taken multiple times, each time either increases the initial damage by 2d6, the range by 20 ft, the burst radius by 5 ft or the save dc (both of them) by 2.

Stone Lance:
prerequisites: Terrashift
activation cost: 3 sep
the shinigami stamps her foot into the ground, which forms into a speeding lance of of stone. This is a line attack that deals 2d6 piercing damage. Victims are entitled to a reflex save (dc 10 + ½ character level + reitsu modifier) for half damage. The line has a width of 5 feet and a length of 60ft.
The line ignores the hardness of objects in it's way, so long as this is less than 20
This ability can be taken multiple times. Each time increases either the length by 20ft, the width by 5 ft, the damage by 2d6, or the save dc by 2.
Using this ability is a standard action.

Stonebender's fury
prerequisites: specalised, Stone lance or Stone cannon, four other Earth-Type abilities.
activation cost: 3 per lance/cannon
whenever the shinigami use her stone lance/cannon abilities, the shinigami can fire a number of shots equal to the number of attacks the shinigami can make in a round. These can be at separate targets. Using this ability is a full round action.

Earthquake
prerequisites: Shattering strikes, terrashift, 8 other earth type abilities
activation cost: 13 sep
This ability allows the shinigami to use earthquake as a spell-like ability.
Special: This ability can be taken multiple times. Each time increases her effective caster level by 2.

Law of Gaia
prerequisites: 2 other Earth-Type abilities
activation cost: 7 sep
As a move-equivalent, the shinigami can invoke the law of Gia. This creates an area, with a radius of 100ft + 10 ft per character level where everything is pulled inexorably towards the ground. This lasts a number of rounds equal to her character level. Anything in or, more importantly, above this area suffers a -10 penalty to jump rolls, and to any attempt to balance off the ground. Any flight speed they have is halved, and their manoeuvrability is reduced by one step. Falling damage in this radius is doubled.
Special: This ability can be taken multiple times. Each Time either increases the radius by 20ft or the duration by 2 rounds

Judgement of Gia
prerequisites: specialised, Law of Gia, 4 other Earth-Type abilites
activation cost: Law of Gia + 3
No flight is possible in her Law of Gia area. Any flyer that enters the radius will find themselves plummeting instead. Shinigami and the like cannot balance on the air. Falling damage within the radius of judgement of gaia is trippled.

Landwalker
prerequisites: None
activation cost: none
As the shinigami moves, the earth itself reforms at her feet. the shinigami can move freely through all natural terrain where there is at least some earth within 10ft (so not the ocean). this does not apply to manipulated ground.

Terra Diver
prerequisites: none
activation cost: none
the shinigami gain a burrow speed equal to her base land speed.

Improved Terra Diver
prerequisites: Terra Diver
activation cost: none
the shinigami's burrow speed is increased to twice her base land speed

Greater Terra Diver
prerequisites: Improved Terra Diver, two other Earth-Type abilities
activation cost: none
When making a charge from a point underground, the shinigami gain +2 to hit. In additional, the shinigami gain tremorsense out to 5 feet.

Superior Terra Diver
prerequisites: Greater Terra Diver, four other Earth-type abilities
activation cost: none
When making a charge from underground, the shinigami no longer take AC penalties. Her tremorsense improves to 15ft.

Perfect Terra Diver
perquisites: specialised, Superior terra diver, six other Earth-Type abilities
activation cost: 5 sep to charge
When making a charge from underground, the shinigami gain an additional 5 damage for each Earth ability the shinigami possess. her tremorsense increases to 30ft, and her burrow speed improves to three times her land speed.

BANKAI ABILITIES

Terracotta Army
Prerequisites: eight earth type abilities, Stone Form
Activtion Cost: Character Level
The shinigami raises their blade in a salute, and from the earth rises a legion of soldiers to return the gesture.
The shinigami summons d3+1 earth warriors somewhere within 30ft of themselves. The warriors remain until they are destroyed, the shinigami dismisses them, or Bankai ends.
Each earth soldier is a construct with the earth subtype. They have the same profile, skills and feats as the shinigami, save their int is 0. The earth soldiers have access to all of the earth-type zanpakuto abilities the shinigami possesses, though any ability they activate comes from the shinigami's SEP pool. Each earth soldier is summoned with Stone Form or an improved version active for free.
The soldiers are mindless, though they will follow any order from the shinigami. The soldiers cannot be influenced or controlled by anyone other than the summoning shinigmi. The shinigami can communicate telepathically with their soldiers at any range.
Whilst this ability is active, the shinigami cannot use any of their Earth Type zanpakuto abilities.
Special: This ability can be taken multiple times. Each time increases the ammount of soldiers summoned by 1.

Embrace of the Earth
Prerequisites: Stone Form, Law of Gia, 5 other earth-type abilities
Activation Cost: 15 SEP
The shinigami discharges a wave of spiritual energy through the earth, cursing those caught in it's wake with a stone like form.
This is a 30 ft burst that can only be performed in the area of her Law of Gia. Choose one of the following effects:
All allies in this radius gain the benefit of Stone Form. If the shinigami possesses a stronger form of stoneform and has it active, she may instead choose to have all allies bolstered by that effect.
All enemies within the radius must pass a fortitude save (dc 10 + ½ character level + reitsu modifier) or be turned into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.
These effects last until her bankai ends.

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