Zanpakuto General Type

Improved Ability Score
Activation Cost: None
Prerequisites: None
The shinigami gain +2 to one ability score, chosen when this ability is taken, whilst her shikia is active.
Special: This ability may be taken multiple times. It's effects stack

Change Form
Activation Cost: None
Prerequisites: None
Your zanpakuto takes the form of a weapon other than a katana when it is released. For example, it might take the form of a double-weapon, a reach weapon, a lance, a spiked chain, etc. This gives it all of the properties of the weapon itself, including critical hit range and critical hit multiplier, as well as changing the damage type appropriately. This does not allow it to take the form of any ranged weapon.
Special This ability can be taken multiple times. Each time she selects a new form. The shinigami chooses which of these forms her sword takes when using shikai. She can also switch between forms as a swift action.

Skilful
Activation Cost: None
Prerequisites: 4 ranks in selected skill
The Shikai spirit is well versed in one skill, and willing to aid the shinigami. The Shinigami selects one skill that she has at least four ranks in. Whilst her Shikai is active, she has a +10 competence bonus to that skill.
If the shinigami has the spirit companion feat, this ability is active whilst her Shikai is sealed at ½ effectiveness.
Special: This ability can be selected multiple times. It's effects do not stack. Each time the shinigami must select a different skill.

Speed
Activation Cost: None
Prerequisites: None
The Shinigami has an enhancement bonus to her base land speed equal to 10 ft, so long as her shikai is released, and she not wearing any armour heavier than Light, or carrying more than a light load.
Special: You may take this ability multiple times. The effects stack

Improved Speed
Activation Cost: None
Prerequisites: Speed, Shunpo (or equivalent)
Whenever the Shinigami uses Shunpo, she can choose to sacrifice shunpo distance to gain a dodge bonus to AC and reflex saves until the start of her next round, at a rate of +1 for each 10ft sacrificed.
Special: This ability can be taken multiple times. Each time increases the AC/reflex bonus by 1 per 10 ft sacrificed.

Greater Speed
Activation Cost: None
Prerequisites: Improved Speed
Whenever the shinigami uses the Improved Speed ability, she gains a speed bonus to hit and damage rolls with her zanpakuto equal to the dodge bonus gained from Improved Speed.

Flight
Activation Cost: 1 SEP per round used.
Prerequisites: Speed, level 5+
The Shinigami gains the ability to fly at her base land speed, with poor manoeuvrability, so long as her zanpakuto is active.
Special: This ability can be taken multiple times. Each time increases her manoeuvrability by one step.

Change The Source
Activation Cost: None
Prerequisites: Int, Wis, Cha or Dex 13+
The Shingami's Zanpakuto can be changed from a weapon of brute force to a precise scalpel or a function of mathematical accuracy. Choose an ability score other than Constitution; The shinigami's Zanpakuto now functions as though that ability score were her Strength for the purpose of attack and damage modifiers, and any Shikai/Bankai abilities dependent on Strength.

Spirit Blast
Activation Cost: 3 sep
Prerequisites: None
The Shinigami's zanpakuto can condense her spiritual energy and fire it at a foe. This is a ranged touch attack, with a range of 20 ft + 5ft per character level, that deals 2d8 untyped energy damage. Firing a spirit blast is a standard action that provokes an attack of opportunity.
Special: This ability may be taken multiple times. Each time increases the damage by 1d8.

Rapid Spirit Blast
Activation Cost: 3 sep per blast
Prerequisites: Spirit Blast, BaB 6+
As a full round action that provokes an attack of opportunity, the shinigami can launch a number of spirit blasts up to the number of attacks she could make in a full-attack action, including any bonuses such as haste, using the relevant hit modifiers. She can choose to fire less blasts, if she so desires.

Greater Spirit Blast
Activation Cost: 3 SEP per blast multiplier
Prerequisites: Spirit Blast, Rapid spirit blast, four other generic abilities.
The Shinigami can fire a blast of spiritual energy strong enough to fell even the greatest foe. As a full round action that provokes an attack of oportunity, the shinigami can launch a greater spirit blast. This blast is a single ranged touch attack, that and causes damage equal to her spirit blast multipied by up to the number of attacks she could make in a full-attack action. She can choose to fire a weaker blast if she so desires.

Spirit Blade
Activation Cost: As Spirit Blast
Prerequisites: Spirit Blast, four other generic abilities
When making an attack with her Zanpakuto, the shinigami can channel a spirit blast into the first strike she makes in that round. If the attack hits, then the target is also struck by the spirit blast.
When making a full attack action with your zanpakuto, if she possesses the rapid spirit blast ability the shinigami can channel a spirit blast into each attack (this costs as much as using rapid spirit blast). If the shinigami possesses the greater spirit blast ability, she can choose to channel a single greater spirit blast into the first attack she makes (this costs as much as using greater spirit blast). She cannot use both greater and rapid spirit blast together in this action.
Using Rapid or Greater spirit blast with this ability also uses a swift action

Spirit Wave
Activation Cost: As Spirit Blast + 2
Prerequisites: Spirit Blast, two other generic abilites.
When using spirit blast, the shinigami can use the attack as a cone with ½ the range of the touch attack. The victim is entitled to a reflex save (DC 10 + ½ character level + reiatsu modifier) for half damage.
Special: This can be used with rapid spirit blast or greater spirit blast. It increases the cost of each shot by 2 sep.

Attack Type Specialist
Activation Cost None
Prerequisites: None
The Zanpakuto's attacks change in form, shifting the focus needed to resist them. Choose a type of save. For each zanpakuto ability the shinigami possesses that has a save of any kind, the shinigami can choose to change that save to the chosen type. She does not need to modify each ability. If an ability has two or more saves, then only one is modified.
Hereafter, when she gain any zanpakuto ability, she can choose to change the save(s) of abilities to this save.
This choice is permanent. Once the choice has been made, it cannot be changed without gaining this ability a second time.
**Special: ** This ability can be selected multiple times. If she possesses multiple versions of this ability, then she can modify one save of each ability up to the number of times her zanpakuto has this ability.

Adaptive Attacks
Activation Cost: 2 sep
Prerequisites: Attack Type Specialist, two other generic shikai abilities
When using any zanpakuto that has not been modified by Attack Type Specialist, the shinigami may choose to have it treated as if it was modified by Attack Type Specialist for that use only.
When using any ability modified by Attack Type Specialist, the shinigami may choose to have it use it's standard save in place of the modified save for that use only.

Adaptive Attack Specialist
Activation Cost: 6 sep
Prerequisites: Attack type specialist for all three saves, Adaptive attacks, six other generic type shikai abilities
Activating this ability is a swift action that does not provoke an attack of opportunity, and lasts until the start of the shinigami's next turn. When the shinigami uses any zanpakuto ability that allows a save, all saves for the ability becomes the targets lowest save. She does not learn what save this is.

Penetrating
Activation Cost: none
Prerequisites: any shikai ability that allows a save.
The save DC of all the shinigami's zanpakuto abilities is increased by 1.
Special: This ability can be taken multiple times. It's effects stack.

Power or Speed
Activation Cost: none
Prerequisites: None
Whenever the shinigami makes an attack with her zanpakuto, she can take a penalty to either to hit, damage or AC, up to a maximum of your base attack bonis to gain a bonus to the one of the other attributes equal to ½ of the amount sacrificed. She can take a penalty to multiple attributes at once if she so desires, as well as split the bonus between multiple attributes. All bonuses and penalties lasts until the start of her next turn
Special: The shinigami can take this ability a second time. It changes the exchange rate to 1:1

Awareness
Activation Cost: None
Prerequisites: None
The shinigami gains +4 to Spot, Listen, and Sense Motive so long as her zanpakuto is unsealed. If The shinigami has the soul companion feat, this ability is active at ½ effectiveness even when her zanpakuto is sealed.
Special: This ability may be taken multiple times. It's effects stack

Improved Awareness
Activation Cost: None
Prerequisites: Awareness
The shinigami gains +4 to Initiative checks. If The shinigami has the soul companion feat, this ability is active at ½ effectiveness even when her zanpakuto is sealed.
Special: This ability may be taken multiple times. It's effects stack

Greater Awareness
Activation Cost: None
Prerequisites: Improved Awareness, four other generic type abilities
The shinigami's zanpakuto keeps watch around her, warning the warrior to danger and when to react. The shinigami gain the benefits of Uncanny Dodge and Improved Uncanny Dodge so long as her zanpakuto is unsealed. Due to the abilities coming from your swords warning and not superhuman senses, you retain these abilities whilst wearing armour or carrying more than a whatever-load uncanny dodge caps at. If The shinigami has the soul companion feat, then she has Uncanny dodge at all times.
This does not count as uncanny dodge or improved uncanny dodge for the purpose of prerequisites

Superior Awareness
Activation Cost: 5 sep
Prerequisites: Greater Awareness, six other generic type abilities
The shinigami's Zanpakuto spirit can sense the thoughts and feelings of those around her. she gains the ability to use Discern Lies and Detect Thoughts, as a spell-like ability, at the same time by concentrating on a subject; they are entitled to a Will save to resist, but do not become aware of this effect unless they have some means to detect scrying or simmilar effects.
She also gain Blindsight out to 5 feet as a passive ability, with no cost.
Special: This ability can be taken multiple times; each time either increases the Will save DC by +2 or the range of her Blindsight by 5 feet.

True Seeing
Activation Cost: 7 sep
Prerequisites: Awareness
The shinigami's zanpakuto allows her to use true seeing as a spell-like ability, at a caster level equal to her shinigami level.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License