Zanpakuto Heaing Type

Healing Power
Prerequisites: access to a healing kido spell
Activation Cost: None
Whenever the shinigami casts a Kido spell that restores hit points, she increases the amount she heals by one dice.
Special: This ability may be taken multiple times. The effects stack

Increased Potency
Prerequisites: access to a healing kido spell
Activation Cost: None
Whenever the shinigami casts a healing Kido spell, the maximum level for any effect based upon caster level is increased by 1. Thus, if she cast a spell that's effect stacked up to caster level * 5, it would instead stack up to caster level * 6. This does not increase her caster level
Special: This ability may be taken multiple times. The effects stack

Increased Proficiency
Prerequisites: Access to a healing Kido spell
Activation Cost: None
The shinigami counts her caster level as 1 higher whenever she casts a healing kido spell.
Special: This ability may be taken multiple times. The effects stack.

Infused Healing
Prerequisites: access to at least one healing kido spell, three other healing abilities.
Activation Cost: None
Whenever the shinigami casts a healing Kido spell, they may, as a swift action, cast another healing spell with a casting time of a standard action or less. The shinigami must pay for both spells

Healing Efficiency
Prerequisites: None
Activation Cost: None
The shinigami reduces the SEP cost of all level 3 or lower healing kido spells by 2.
Special: This ability may be taken multiple times. The effects stack

Improved Healing efficiency
Prerequisites: Healing Efficiency
Activation cost: None
The level of kido spells that have their cost reduced by Healing Efficiency is increased by one
Special: This ability may be taken multiple times. The effects stack

Healing Bolt
Prerequisites: None
Activation Cost: 3 SEP
The shinigami unleashes a wave of healing energy at a single ally, restoring their vitality. As a standard action she selects a single creature within 100 + character level ft, and restores 1d8 hp to that target per each shinigami level she posses, up to a maximum of 5d8. This healing is untyped.
Alternativly, the shinigami may use this ability as a swift action, in which case the healing is reduced to 1d4+1, and the maximum number of dice to 3.

Improved Healing Bolt
Prerequisites: Healing Bolt, one other healing type ability
Activation Cost: as healing bolt + 2 SEP
Whenever the shinigami uses Healing bolt, she may choose pay the cost of this ability. If she does so, then the healing from healing bolt is increased by 1 per dice, and the maximum number of dice is doubled.

Greater Healing Bolt
Prerequisites: Improved Healing Bolt, 6 other healing type abilities.
Activation Cost: As healing bolt + 4 SEP
Whenever the shinigami uses healing bolt, she may pat this ability activation cost. If she does so, then the amount each dice heals is increased by +2, and the maximum number of dice is tripled. these bonuses replace any from improved healing bolt.

Perfect Healing Bolt
Prerequisites: Greater Healing Bolt, 8 other healing type abilities, Specialized.
Activation Cost: As healing bolt + 6 SEP
Whenever the shinigami uses healing bolt, she may pay this ability's activation cost. If she does so, then the amount each dice heals is increased by +4, and there is no maximum number of dice she can heal. these bonuses replace any from improved healing bolt.

Swift Healing Bolt
Prerequisites: Healing Bolt, 1 other healing ability
Activation Cost: as healing bolt + 4 SEP
The shinigami may use healing bolt as a swift action without reducing the healing per dice or maximum number of dice.

Reactive Healing Bolt
Prerequisites: Swift Healing Bolt, Specialized, six other healing abilities
Activation Cost: N/A
The shinigami may use swift healing bolt as an immediate action. Doing so reduces the effect of healing bolt as if the shinigami did not possess the swift healing bolt ability when determining how much was healed only

Restorative Wave
Prerequisites: None
Activation Cost: 4 SEP
The shinigami's blade gains the ability to purge dark effects from their allies bodies. As a standard action that provokes an AoO, the shinigami may target one character within 100ft + character level ft. any of the following conditions the target is currently suffering from are dispelled.
Shaken, stunned, dazed, blinded, silenced, sickened, fatigued, confused, charmed. If the target was nausiated, then they are instead sickened, panicked to shaken and exhausted to fatigued.

Improved Restorative Wave
Prerequisites: Restorative Wave, 4 other healing abilities
Activation Cost: as restorative wave + 4 sep
when using restorative wave, the shinigami may pay this abilities activation cost to increase the effect of restorative wave to also heal up to 1d6 total ability damage, and any exhaustion, nausia, panic or paralysis, in addition to its normal effects

Greater Restorative Wave
Prerequisites: improved restorative wave, Specialized
activation cost: as restorative wave + 12.
when using restorative wave, the shinigami may pay this abilities activation cost to increase the effect of restorative wave to dispell any and all negative status effects on the target, as well as any ability damage.

Booster Shot:
Prerequisites: Restorative Wave
Activation Cost: None
If the shinigami heals a status effect using her restorative wave, then the target is immune to the healed status effect for a number of rounds equal to the shinigami's reiatsu modifier. If the shinigami instead targets a creature with no negative status effects, then it gains a bonus on saves against any effect the shinigami could have cured equal to the shinigami's reiatsu modifier

Intertwined Healing Surge
Prerequisites: Healing bolt, restorative wave
Activation cost healing bolt + ½ restorative surge
as a full round action that provokes an AoO, the shinigami may use both restorative wave and healing bolt as a single action, including any upgrades, though improved or greater restorative wave cannot be used with this ability unless at minimum the relevant healing bolt upgrade is applied. If used with healing wave, then the cost for healing wave is only paid once.

Healing Wave
Prerequisites: Healing Bolt and/or Restorative Wave
Activation Cost: As healing bolt + 4
Whenever the shinigami uses healing bolt or resotrative wave, she may pay this abilities activation cost. If she does so, then her healing blast is changed to a burst with a radius half the healing blast/restorative wave's maximum range.

Ranged Healing:
prerequisites: None
Activation cost: None
The range of all the shinigami's healing zanpakuto abilities and healing kido spells is increased by 10%. The shinigami may use a touch or personal range healing type zanpakuto ability/spell as a ranged ability with a range of 10ft

Healing Aura
prerequisites: four other healing type abilities
Activation cost: 5 sep + 1 sep per round.
as a standard action, she shinigami can activate a healing aura. This creates a soft aura around the shinigami that hastens the knitting of wounds. Any ally within a 10-foot burst centered on her gains Fast Healing 10 so long as they remain within the aura. maintaining the healing aura costs a swift action each round.
Special: This ability may be taken multiple times. each time increases either the distance by 5 feet or the power of the Fast Healing by 5.

Bolstered Soul:
Prerequisites: Healing Aura
Activation cost: as healing aura + 1 sep per turn
any creature that gains fast healing from the shinigami's healing aura also increases all their saves by 1 per each 5 points of healing received.

Chain Healing:
Prerequisites: None
Whenever the shinigami casts a single target healing spell, she may instead choose to distribute the healing between two creature in range. Roll first to determine the amount of healing before dividing it amongst the targets. The damage is divided as she sees fit.
Special: This ability may be taken multiple times, each time allows you to target another person with your healing.

Healing Attack:
Prerequsites: BaB 1+
Activation cost: None
The shinigami is able to channel positive energy directly through her Zanpakuto. When making an attack with her zanpakuto attack, if she wishes, she may instead heal her target for the amount of damage she would have dealt from the zanpakuto attack.

Pain Release:
Prerequisites:Healing Attack
Activation Cost: None
The shinigami is able to store damage healed through using healing attack, and ½ of any other healing type zanpakuto ability and release it in one attack. Sme may store up to 25 points of damage, plus 5 per shinigami level. Whenever the shinigami makes an attack with her zanpakuto, she may release any amount of the damage she has stored. This is used before the attack roll/save is made, and is subtracted from the shinigami's total regardless of the outcome of the attack.
Special: This ability may be taken multiple times. Each time increases the maximum amount storable by 25.

Pain infusion
Prerequisistes: Pain release, four other healing type abilities.
Activation Cost: as ability + 2 SEP
The shinigami may infuse damage from her pain release ability into any attack that targets an enemy, rather than just a zanpakuto attack. In the case of an attack that hits multiple foes, the damage is split evenly between all targets.

Full release
Prerequisites: Pain Release
activation cost: None
If the shinigami uses pain release when her reserve is full, and empties it, then the damage from pain release on that action is empowered.

Blight
Prerequisites: Pain release, Restorative Wave
Activation Cost: None
The shinigami is capable of using pain release to store status effects healed by her healing wave ability. An ability dispelled by restorative wave alone costs 10, one dispelled by improved restorative wave is 20, and one by greater is 30. if she chooses to infuse these status effects into an attack, the victim is entitled to a save (same type as the initial save for the dispelled ability) at dc 10 + ½ character level + reiatsu modifier to resist the effect.

Duality
Prerequisites: pain Release
Activation Cost: None
the shinigami gains a second reserve, similar to that of pain release, except this one is filled by inflicting damage, at ½ the rate, and can be used to empower any ability with an amount of healing by subtracting from the reserve.

Soul Syphon
Prerequisites: 2 healing type abilities.
activation cost: as ability + 4 sep
Whenever the shinigami deals damage to a foe, she may activate this ability as a free action. Select one creature in range of the attack that dealt damage for each creature hit. ½ the damage dealt is restored to the second target(s). in the case of multiple creatures, then each creature healed is healed ½ of a different foes, chosen by the shinigami.

from the edge
Prerequisites: 4 healing type abilities
activation cost: 10 SEP
as a full round action that provokes an AoO, the shinigami may target one creature that died within the last round within 25 + 5ft per character level and resotre that target to live, concious and at 1 HP. The shinigami may only target any one creature once per 24 with this effect.

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