Zanpakuto Poison

"To strip movement from the four limbs of whatever it cuts… that is the power of my Ashisogi Jizou." —Kurotsuchi Mayuri, 12th Division Captain

Poison-type Zanpakuto excrete and make use of poisons based around the Shinigami’s own body and constitution. They use the poisons to cripple or even kill their targets.

Excrete Poison:
As a move-action, the Zanpakuto excretes a poison that coats the blade. The poison is injury based, and is expended after the first hit. The poison does one point of ability damage as initial damage and 1d2 points of ability damage as secondary damage. The type of ability damage is specified at the time this Zanpakuto ability is taken. The wielder of the Zanpakuto cannot be poisoned accidentally, the poison is derived from their body and they are completely immune to its effect. The Fortitude Save DC for the poison is 10+1/2 wielder’s HD+Constitution modifier. This ability may be taken multiple times, each time it gives the Zanpakuto the ability to excrete a different poison that damages a different ability score. You may not excrete the same poison again until the poison has been completely used up, whether or not the poison was successful.

Increased Potency:
This requires the Excrete Poison ability to take. It increases the potency of the poison excreted by the Zanpakuto. It can either increase the Fortitude Save DC by 2, or it can increase the damage type of both initial and secondary damage by one step (1 to 1d2, 1d2 to 1d3, 1d3 to 1d4, 1d4 to 1d6, and so on). This only applies to one type of poison, if the Excrete Poison ability has been taken more than once you must choose which poison it applies to.

Swift Coat:
This requires the Excrete Poison ability to take. It allows you to excrete a coat of poison on your Zanpakuto faster. You may coat your Zanpakuto with poison as a swift action. This applies to any poisons you can use.

Lingering Poison:
This requires the Excrete Poison ability to take. The coats of poison your Zanpakuto excretes last longer than normal. The poison coat lasts for an additional successful attack. This ability may be taken multiple times; each time it is taken it increases the amount of successful attacks the poison coat lasts for by one. This ability only applies to one type of poison, if the Excrete Poison ability has been taken more than once you must choose which poison it applies to.

Change Poison Derivation:
This requires the Excrete Poison ability to take. It changes the ability score the DC of your poison is set to. This functions for all poisons you can excrete.

Change Poison Function:
This requires the Excrete Poison ability to take. It allows you to change the type ofsaving throw required by a poison to either Reflex or Will (Reflex-based poisons use excessive coats of potent poison where trying to turn aside as much of the blade as possible is far more effective than trying to resist it, and Will-based poisons attack the mind itself, and thus can be thrown off through sheer force of will). This ability only applies to one type of poison, if the Excrete Poison ability has been taken more than once you must choose which poison it applies to.

Versatile Poison:
This requires the Excrete Poison ability to take. It allows you toexcrete poison that is contracted by another method, either ingestion or contact. Each time you take this ability, you may choose another method of contraction. Each time you materialize your poison, you may select the contraction method it will use, and it applies to all of your poisons. Also, you may remove the poison from your blade and apply it to another object, if so desired.

Inhaled Poison:
This requires the Excrete Poison and Versatile Poison ability. It allows the poison you materialize to instead linger in the air for one round, affecting anyone adjacent to you.

Poison Cloud:
This requires Excrete Poison, Versatile Poison and Inhaled Poison. It allows you to either extend the cloud of poison by 5 feet when using the Inhaled Poison ability or to extend the duration for one round each time it is taken.

Improved Virulence:
This requires the Excrete Poison ability to take. It increases the potency of one kind of poison the Zanpakuto can create. Either the save DC increases by 2, or the die goes up by one size. This ability can be taken multiple times.

Greater Virulence:
This requires Improved Virulence. You may combine two types of ability damage you can use with Excrete Poison into one poison. Each time this ability is taken, you may combine one additional type of poison. All poisons combined use the lowest die type and the lowest save of any poison combined; the die type, however, is improved by one size for each poison combined, and the save is increased by +2 per combined poison. You may choose not to combine poisons when poisoning your blade.

Superior Virulence:
Combined poisons can now also combine effects from the Strange Toxin tree.

Venom Cloud:
This requires Excrete Poison to take. As a full-round action, you may exude a cloud of one of your available poisons that affects all adjacent opponents. This may be taken multiple times, each time increasing the radius by five feet.

Rapid Venom Cloud:
Each time taken, this reduces the time needed to use Venom Cloud, first to standard, then move, then swift action.

Improved Venom Cloud:
Your venom cloud lingers for one round after being exuded. Each time this ability is taken lets it linger for another round.

Greater Venom Cloud:
This requires Improved Venom Cloud and Rapid Venom Cloud to have been taken three times. Your Venom Cloud is permanent and may be dismissed or exuded as a free action.

Superior Venom Cloud:
This requires Venom Cloud and Greater Virulence. Your Venom Cloud may now use any combined poison you have access to, and Superior Virulence applies.

Swift Coat:
This requires the Excrete Poison ability to take. It allows you to excrete a coat of poison on your Zanpakuto faster. You may coat your Zanpakuto with poison as a swift action. This applies to any poisons you can use.

Strange Toxin:
This requires the Excrete Poison ability to take. The poisons your bladesecretes have unusual effects; each time you take this ability, you can either change the save required to Reflex or Will or add an additional effect to your poison. This effect can be fatigue, dazing, the shaken condition, or the sickened condition. Such an effect requires an additional Fortitude save to resist. These effects do not stack with themselves or each other on the same poison type (so your Dex poison could sicken and your Strength poison could fatigue, but you couldn't have an Int poison that dazes and fatigues). They last for one round each.

Improved Strange Toxin:
This requires Excrete Poison and Strange Toxin. Each time you take this ability, you upgrade one of the effects of Strange Toxin. Fatigue becomes exhaustion, dazed becomes stunned, shaken becomes frightened, and sickened becomes nauseated. You could also choose to remove the second save (so one save determines all) or improve its DC by 2.

Greater Strange Toxin:
This requires Strange Toxin to be taken for both Reflex and Will save options. Whenever an opponent is struck by your poisoned Zanpakuto, he must immediately make a Fortitude save or suffer its effects (as standard). In the next round, he must make a Reflex save or suffer its effects again. In the next round, he must make a Will save or suffer its effects again.

Evil Poison:
This requires Strange Toxin to be taken for both Reflex and Will save options and Excrete Poison for all six ability scores. As a full-round action, you may make a single poisoned attack that deals 1d6 points of damage to every ability score and paralyzes an enemy for one round. This effect requires a Fort, Ref, and Will Save to avoid. This ability can be taken multiple times. Each time taken either increases the DC of all saves by 2, the damage by 1d6, or the paralysis duration by one round.

Murderous Flower of Eden:
This requires Evil Poison and Superior Venom Cloud. Evil Poison may be used with Venom Cloud.

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