Sonic Type

"Cry out, Suzumushi." —Tousen Kaname, Former 9th Division Captain

Sonic-type Zanpakuto employ sounds to confuse, deafen, and defeat their foes.

Sonic Blade:
This causes the form of the Zanpakuto’s to vibrate with sonic energy, causing it to inflict sonic damage. Sound Blade may still be used in conjunction with Sonic Blade.

Sonic Form:
This changes the form of one of the Zanpakuto’s attacks, causing it to vibrate with sonic energy. For example, Projectile-based Zanpakuto will now do sonic damage, whereas Summon-based Zanpakuto will gain the Sonic subtype and do sonic damage. Sound Blade may still be used in conjunction with Sonic Form.

Sound Blade:
This causes your Zanpakuto to emanate deafening sonic force. As a move-equivalent action, you begin the emanation, giving it an additional 2d6 sonic damage. This effect lasts until you release your hold on your Zanpakuto or reseal it.

Greater Sound Blade:
This requires Sound Blade to take. It grants an additional 2d6 sonic damage when manifesting Sound Blade, for a total of 4d6.

Superior Sound Blade:
This requires Sound Blade and Greater Sound Blade to take. It grants an additional 2d6 sonic damage when manifesting Greater Sound Blade, for a total of 6d6.

Swift Sound Blade:
This requires Sound Blade to take. It allows you to manifest your Sound Blade as a Swift Action.

Sonic Adaptation:
Every time you take this ability, you gain 10 resistance to sonic, to a maximum of 50 for each after taking this ability five times.

Deafening Strike:
This requires either Sonic Blade or Sound Blade. When you deal sonic damage with your attack, your target must make a fortitude save DC 10+1/2 character level+constitution modifier or become deafened for 1 round/character level. You may take this ability multiple times; each time increases the DC by 1.

Sound Burst:
This spell functions identically to the 2nd level spell, except that it instead does 2d6 damage and allows a reflex save (DC 10+1/2 character level+constitution modifier) for half damage. The fortitude save is calculated the same way as the reflex save. You may take this ability multiple times, each time either increases the damage by 2d6, increases the radius by 5 feet, or increases the save DC by 1.

Modify Sound Burst:
This requires Sound Burst to take. It allows you to change your Sound Burst into a 30 ft. cone or a 60 foot line each time you take the ability. You decide which shape you wish to use when utilizing the Sound Burst. Every 5-foot increase you have with Sound Burst counts as a 10-foot increase for a cone and 15- foot increase for a line.

Sculpt Sound:
This spell functions identically to the 3rd level spell, except that you may only target one object or person. You may take this ability multiple times, each time allows another target.

Create Sound:
You can create sound where there is none, creating sound from any source to the approximate volume of 80 decibels (roughly equivalent of a busy street). You may take this ability every time, each time either increases the amount of sounds you can make by one (the decibel level must be split amongst all sounds made) or allows you to increase the decibel level you can produce by 10 (90 decibels roughly equivalent to a motorcycle 25 feet away or a stereo system, 100 decibels an industrial noise, 110 decibels a rock band, 120 decibels a plane at take-off 200 feet away, 130 a military jet at take-off 50 feet away, 140 decibels the threshold of pain). Should the noise level reach 140 decibels, it does 1d6 damage to all within hearing range besides yourself. Each additional 10 decibels increases this damage by 1d6. In cases of splitting the decibels between different sounds, it is possible to produce fainter sounds (70 roughly equivalent to the interior of a department store, 60 a standard conversation, 50 a quiet automobile at low speed, 40 inside a city dwelling, 30 inside a country dwelling, 20 rustle of leaves or whispering, 10 barely audible).

Overwhelming Sound:
This requires a sonic ability that does damage. It allows you to exchange lethal damage for twice the amount of d6's in nonlethal damage.

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