Zanpakuto Wind Type

"The Flower God's cries, disheveled in the wind of flowers. Disheveled in Heaven's Winds, the Heavenly Demon laughs. Katen Kyoukotsu!" —Kyouraku Shunsui, 8th Division Captain

Wind Blade
This changes the form of your Zanpakutou into a blade of pure force. Your Zanpakuto now deals Force damage, but its damage is reduced by one step (eg: a Zanpakutou that deals 1d6 damage now deals 1d4). This may still be used in conjunction with Hurricane Blade.

Wind Form
This changes the form of one of the Zanpakutou's attacks to pure force. The effects vary depending on the type of ability chosen- for instance, Projectile-based Zanpakutou will now do force damage, whereas Summon-based Zanpakutou will gain the Force subtype and do force damage. Hurricane Blade may be used in conjunction with Wind Form. Your Zanpakutou's damage decreases by one step when using this ability.

Hurricane Blade
This allows you to charge your Zanpakutou with rippling force. As a move-equivalent action, you can charge your Zanpakutou with force, letting it deal an additional 2d4 points of force damage on a successful attack. This effect lasts until you release your hold on your Zanpakutou or reseal it.

Greater Hurricane Blade
This requires Hurricane Blade to take. It grants an additional 2d4 points of force damage when using Hurricane Blade, for a total of 4d4.

Superior Hurricane Blade
This requires Hurricane Blade and Greater Hurricane Blade to take. It grants an additional 2d4 points of force damage when using Greater Hurricane Blade, for a total of 6d4.

Swift Hurricane Blade
This requires Hurricane Blade to take. It allows you to activate your Hurricane Blade as a Swift Action.

Control Wind
This ability requires one other wind ability to take. As a standard action, you may increase or decrease the wind speed by one increment in a 40 ft. by 40 ft. radius cylinder for ten minutes. This ability may be taken multiple times, each allowing you to increase or decrease the wind by another increment.

Gust of Wind
As a standard action, you may create a strong gust of wind as per the 2nd level spell, with a caster level equal to your Shinigami level. This ability may be taken multiple times, each time increasing the range of this ability by 10 feet, or increasing the size limitations by one step (eg. Allowing Large creatures to be treated as medium for the effects of this).

Whispering Wind
As a standard action, you may duplicate the effects of the 2nd level spell, with a caster level equal to your character. This ability may be taken multiple times, each time doubling the amount of words allowed, increasing the spread radius by 5 feet, or increasing the range by an extra mile.

Air Walk
This ability requires three other Wind abilities to take. As a standard action, you may duplicate the effect of the 4th level spell of the same name on yourself for as long as your Zanpakutou is released. This ability may be taken multiple times, each time allowing you to resist the effects of wind one increment stronger than normal or to grant the ability to one extra person. If the effects of this ability end while you are still in the air, you begin falling immediately.

Wind Wall
This ability requires one other Wind ability to take. As a standard action, you may duplicate the effects of the 2nd level spell of the same name, with a caster level equal to your Shinigami level.

Gaseous Form
This ability requires one other Wind ability to take. As a standard action, you may duplicate the effects of the 3rd level spell of the same name upon yourself, with a caster level equal to your Shinigami level. You may take this ability multiple times, each time increasing your fly speed while in this form by 5 feet.

Whirlwind
This ability requires four wind abilities to take. As a standard action, you may create Whirlwind as per the 8th level spell, with a caster level equal to your character level. You may take this multiple times, each time allowing the whirlwind to affect creatures one size category larger or increasing the initial damage by 2d6 and the damage taken while suspended by 1d8.

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